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bloonstone_quarry_hero_loadouts (view)

38 rows

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Suggested facets: Hero, Wins, Losses

Hero Loadout Games Wins Losses Winrate Pickrate Winrate_LowerBound_95CI
Obyn DartlingGunner, Druid, SpikeFactory 74 53 21 71.62% 1.07% 61.35%
Obyn_Ocean Alchemist, IceMonkey, NinjaMonkey 57 41 16 71.93% 0.82% 60.26%
Bonnie Alchemist, MonkeyBuccaneer, SpikeFactory 585 367 218 62.74% 8.46% 58.82%
PatFusty_Snowman DartlingGunner, IceMonkey, MonkeyVillage 53 35 18 66.04% 0.77% 53.29%
Adora BananaFarm, DartMonkey, MortarMonkey 39 26 13 66.67% 0.56% 51.87%
Bonnie BoomerangMonkey, MortarMonkey, SpikeFactory 34 22 12 64.71% 0.49% 48.64%
Benjamin_DJ DartlingGunner, MonkeyVillage, SuperMonkey 68 39 29 57.35% 0.98% 45.60%
Etienne BananaFarm, BoomerangMonkey, SpikeFactory 36 22 14 61.11% 0.52% 45.19%
Gwendolin_Science BananaFarm, GlueGunner, MonkeySub 29 18 11 62.07% 0.42% 44.41%
Adora BananaFarm, MonkeySub, SuperMonkey 31 19 12 61.29% 0.45% 44.14%
Etienne_Bee BananaFarm, BombShooter, SpikeFactory 31 19 12 61.29% 0.45% 44.14%
Etienne_Bee BananaFarm, BombShooter, DartlingGunner 37 22 15 59.46% 0.54% 43.64%
Gwendolin_Science GlueGunner, HeliPilot, MonkeyVillage 66 36 30 54.55% 0.95% 42.53%
PatFusty_Snowman BananaFarm, DartlingGunner, IceMonkey 40 23 17 57.50% 0.58% 42.18%
Etienne BananaFarm, BombShooter, SpikeFactory 63 34 29 53.97% 0.91% 41.66%
Etienne_Bee DartlingGunner, Druid, MonkeyVillage 41 23 18 56.10% 0.59% 40.91%
PatFusty DartMonkey, IceMonkey, MonkeyVillage 25 15 10 60.00% 0.36% 40.80%
Obyn BananaFarm, Druid, MonkeySub 76 39 37 51.32% 1.10% 40.08%
PatFusty_Snowman DartMonkey, IceMonkey, MonkeyVillage 42 23 19 54.76% 0.61% 39.71%
Gwendolin_Science GlueGunner, MonkeyVillage, NinjaMonkey 125 60 65 48.00% 1.81% 39.24%
Bonnie DartlingGunner, MonkeyVillage, SuperMonkey 34 19 15 55.88% 0.49% 39.19%
Gwendolin_Science GlueGunner, MonkeyVillage, TackShooter 71 36 35 50.70% 1.03% 39.07%
Adora IceMonkey, MonkeyVillage, SuperMonkey 45 24 21 53.33% 0.65% 38.76%
Bonnie HeliPilot, IceMonkey, SuperMonkey 37 20 17 54.05% 0.54% 38.00%
Bonnie BombShooter, MonkeySub, SpikeFactory 27 15 12 55.56% 0.39% 36.81%
Gwendolin_Science DartMonkey, GlueGunner, MonkeyVillage 41 21 20 51.22% 0.59% 35.92%
Bonnie Alchemist, DartlingGunner, SpikeFactory 24 13 11 54.17% 0.35% 34.23%
Bonnie Alchemist, MonkeySub, SpikeFactory 25 13 12 52.00% 0.36% 32.42%
Gwendolin IceMonkey, MonkeyVillage, TackShooter 95 39 56 41.05% 1.37% 31.16%
Bonnie SniperMonkey, SpikeFactory, SuperMonkey 38 17 21 44.74% 0.55% 28.93%
Obyn Druid, IceMonkey, MonkeySub 20 10 10 50.00% 0.29% 28.09%
Bonnie MonkeySub, SpikeFactory, SuperMonkey 23 11 12 47.83% 0.33% 27.41%
Bonnie DartlingGunner, SpikeFactory, SuperMonkey 73 28 45 38.36% 1.06% 27.20%
Adora HeliPilot, IceMonkey, SuperMonkey 22 10 12 45.45% 0.32% 24.65%
Etienne Alchemist, MonkeyBuccaneer, SpikeFactory 26 11 15 42.31% 0.38% 23.32%
Bonnie Druid, MonkeySub, SpikeFactory 44 16 28 36.36% 0.64% 22.15%
Etienne MonkeyVillage, SniperMonkey, TackShooter 28 11 17 39.29% 0.41% 21.20%
Etienne EngineerMonkey, TackShooter, WizardMonkey 41 11 30 26.83% 0.59% 13.27%

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CREATE VIEW bloonstone_quarry_hero_loadouts AS 
WITH bloonstone_quarry AS
    (SELECT *
    FROM matches
    WHERE map = 'bloonstone_quarry')
SELECT Hero,
       Loadout,
       Games,
       Wins,
       Losses,
       printf('%.2f%%', WR * 100)                                          AS Winrate,
       printf('%.2f%%', PR * 100)                                          AS Pickrate,
       printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS Winrate_LowerBound_95CI
FROM (SELECT Hero,
             Loadout,
             Games,
             Wins,
             Losses,
             CAST(Wins AS REAL) / Games AS WR,
             CAST(Games AS REAL) / (
                 (SELECT COUNT(*)
                  FROM bloonstone_quarry) * 2)    AS PR
      FROM (SELECT Hero,
                   Loadout,
                   SUM(Wins) + SUM(NOT Wins) AS Games,
                   SUM(Wins)                 AS Wins,
                   SUM(NOT Wins)             AS Losses
            FROM (SELECT lHero                               AS Hero,
                         printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout,
                         playerLeftWin                       AS Wins
                  FROM bloonstone_quarry
                  UNION ALL
                  SELECT rHero                               AS Hero,
                         printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout,
                         NOT playerLeftWin                   AS Wins
                  FROM bloonstone_quarry)
            GROUP BY Hero,
                     Loadout)
      WHERE Wins >= 10
        AND Losses >= 10)
WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(Winrate_LowerBound_95CI) = 6
ORDER BY Winrate_LowerBound_95CI DESC;
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