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cobra_command_loadouts (view)

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Suggested facets: Wins, Losses

Loadout Games Wins Losses Winrate Pickrate WinRate_LowerBound_95CI
BananaFarm, EngineerMonkey, MonkeyAce 74 58 16 78.38% 1.34% 69.00%
BananaFarm, BoomerangMonkey, MortarMonkey 61 43 18 70.49% 1.11% 59.05%
BananaFarm, BombShooter, SpikeFactory 939 577 362 61.45% 17.02% 58.34%
BananaFarm, BombShooter, MonkeySub 120 80 40 66.67% 2.18% 58.23%
BananaFarm, BoomerangMonkey, SniperMonkey 47 33 14 70.21% 0.85% 57.14%
DartlingGunner, Druid, SpikeFactory 40 26 14 65.00% 0.73% 50.22%
BombShooter, MonkeySub, SpikeFactory 28 18 10 64.29% 0.51% 46.54%
DartMonkey, IceMonkey, MonkeyVillage 49 28 21 57.14% 0.89% 43.29%
BananaFarm, BoomerangMonkey, SpikeFactory 57 31 26 54.39% 1.03% 41.46%
BananaFarm, BombShooter, WizardMonkey 142 70 72 49.30% 2.57% 41.07%
BananaFarm, BombShooter, DartlingGunner 29 17 12 58.62% 0.53% 40.70%
BananaFarm, DartMonkey, GlueGunner 99 50 49 50.51% 1.79% 40.66%
BombShooter, SpikeFactory, WizardMonkey 42 23 19 54.76% 0.76% 39.71%
Alchemist, DartlingGunner, SpikeFactory 30 17 13 56.67% 0.54% 38.93%
BananaFarm, DartMonkey, MortarMonkey 122 58 64 47.54% 2.21% 38.68%
BananaFarm, BombShooter, SuperMonkey 59 30 29 50.85% 1.07% 38.09%
BananaFarm, DartMonkey, SpikeFactory 62 31 31 50.00% 1.12% 37.55%
Alchemist, BombShooter, SpikeFactory 32 17 15 53.13% 0.58% 35.83%
BananaFarm, IceMonkey, NinjaMonkey 37 19 18 51.35% 0.67% 35.25%
GlueGunner, MonkeyVillage, TackShooter 71 33 38 46.48% 1.29% 34.88%
BananaFarm, BombShooter, MortarMonkey 40 20 20 50.00% 0.73% 34.50%
GlueGunner, MonkeyVillage, NinjaMonkey 127 53 74 41.73% 2.30% 33.16%
DartMonkey, GlueGunner, MonkeyVillage 77 34 43 44.16% 1.40% 33.06%
BombShooter, MonkeyVillage, SpikeFactory 55 25 30 45.45% 1.00% 32.29%
BananaFarm, DartMonkey, SniperMonkey 23 12 11 52.17% 0.42% 31.76%
BananaFarm, TackShooter, WizardMonkey 57 25 32 43.86% 1.03% 30.98%
Alchemist, NinjaMonkey, SniperMonkey 26 13 13 50.00% 0.47% 30.78%
SniperMonkey, SuperMonkey, WizardMonkey 29 14 15 48.28% 0.53% 30.09%
BananaFarm, SniperMonkey, WizardMonkey 33 15 18 45.45% 0.60% 28.47%
BoomerangMonkey, DartMonkey, SniperMonkey 20 10 10 50.00% 0.36% 28.09%
DartlingGunner, MonkeyVillage, SuperMonkey 31 14 17 45.16% 0.56% 27.64%
BoomerangMonkey, SniperMonkey, WizardMonkey 23 11 12 47.83% 0.42% 27.41%
BombShooter, HeliPilot, MortarMonkey 29 13 16 44.83% 0.53% 26.73%
SpikeFactory, TackShooter, WizardMonkey 29 13 16 44.83% 0.53% 26.73%
Alchemist, GlueGunner, NinjaMonkey 59 23 36 38.98% 1.07% 26.54%
SniperMonkey, SpikeFactory, WizardMonkey 27 11 16 40.74% 0.49% 22.21%
BananaFarm, Druid, MonkeySub 24 10 14 41.67% 0.44% 21.94%
GlueGunner, HeliPilot, MonkeyVillage 58 19 39 32.76% 1.05% 20.68%
Alchemist, BananaFarm, NinjaMonkey 28 10 18 35.71% 0.51% 17.97%

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CREATE VIEW cobra_command_loadouts AS 
WITH cobra_command AS
    (SELECT *
    FROM matches
    WHERE map = 'cobra_command')
SELECT Loadout,
       Games,
       Wins,
       Losses,
       printf('%.2f%%', WR * 100)                                          AS Winrate,
       printf('%.2f%%', PR * 100)                                          AS Pickrate,
       printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS WinRate_LowerBound_95CI
FROM (SELECT Loadout,
             Games,
             Wins,
             Losses,
             CAST(Wins AS REAL) / Games AS WR,
             CAST(Games AS REAL) / (
                 (SELECT COUNT(*)
                  FROM cobra_command) * 2)    AS PR
      FROM (SELECT Loadout,
                   SUM(Win) + SUM(NOT Win) AS Games,
                   SUM(Win)                AS Wins,
                   SUM(NOT Win)            AS Losses
            FROM (SELECT printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout,
                         playerLeftWin                       AS Win
                  FROM cobra_command
                  UNION ALL
                  SELECT printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout,
                         NOT playerLeftWin                   AS Win
                  FROM cobra_command)
            GROUP BY Loadout)
      WHERE Wins >= 10
        AND Losses >= 10)
WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(WinRate_LowerBound_95CI) = 6
ORDER BY WinRate_LowerBound_95CI DESC;
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