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sands_of_time_hero_loadouts (view)

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Suggested facets: Hero, Wins, Losses

Hero Loadout Games Wins Losses Winrate Pickrate Winrate_LowerBound_95CI
Jericho BananaFarm, EngineerMonkey, MonkeyAce 83 67 16 80.72% 1.22% 72.24%
Adora BananaFarm, MonkeySub, SuperMonkey 51 39 12 76.47% 0.75% 64.83%
PatFusty_Snowman BananaFarm, DartlingGunner, IceMonkey 114 79 35 69.30% 1.68% 60.83%
Adora BananaFarm, DartMonkey, MortarMonkey 56 39 17 69.64% 0.83% 57.60%
PatFusty_Snowman DartlingGunner, IceMonkey, MonkeyVillage 57 39 18 68.42% 0.84% 56.35%
Obyn DartlingGunner, Druid, SpikeFactory 48 33 15 68.75% 0.71% 55.64%
Bonnie Alchemist, MonkeyBuccaneer, SpikeFactory 76 48 28 63.16% 1.12% 52.31%
PatFusty_Snowman DartMonkey, IceMonkey, MonkeyVillage 41 27 14 65.85% 0.60% 51.34%
Obyn BananaFarm, Druid, MonkeySub 343 191 152 55.69% 5.06% 50.43%
Benjamin_DJ DartlingGunner, MonkeyVillage, SuperMonkey 67 40 27 59.70% 0.99% 47.96%
Etienne BananaFarm, DartMonkey, GlueGunner 127 71 56 55.91% 1.87% 47.27%
Jericho BananaFarm, TackShooter, WizardMonkey 26 16 10 61.54% 0.38% 42.84%
Gwendolin BananaFarm, IceMonkey, MonkeyBuccaneer 30 18 12 60.00% 0.44% 42.47%
Gwendolin_Science GlueGunner, MonkeyVillage, NinjaMonkey 158 77 81 48.73% 2.33% 40.94%
Ezili BananaFarm, BombShooter, WizardMonkey 69 36 33 52.17% 1.02% 40.39%
Etienne BananaFarm, BoomerangMonkey, SniperMonkey 36 20 16 55.56% 0.53% 39.32%
Gwendolin_Science GlueGunner, MonkeyVillage, TackShooter 67 33 34 49.25% 0.99% 37.28%
Obyn_Ocean Alchemist, HeliPilot, NinjaMonkey 42 22 20 52.38% 0.62% 37.28%
Gwendolin_Science GlueGunner, HeliPilot, MonkeyVillage 122 56 66 45.90% 1.80% 37.06%
Gwendolin_Science Alchemist, GlueGunner, NinjaMonkey 46 23 23 50.00% 0.68% 35.55%
Etienne_Bee BananaFarm, BoomerangMonkey, SpikeFactory 30 16 14 53.33% 0.44% 35.48%
Etienne MonkeyVillage, SniperMonkey, TackShooter 35 18 17 51.43% 0.52% 34.87%
Gwendolin_Science BananaFarm, GlueGunner, MonkeySub 30 15 15 50.00% 0.44% 32.11%
Etienne DartMonkey, GlueGunner, MonkeyVillage 23 12 11 52.17% 0.34% 31.76%
Etienne BananaFarm, BombShooter, SpikeFactory 43 20 23 46.51% 0.63% 31.60%
Etienne EngineerMonkey, TackShooter, WizardMonkey 38 18 20 47.37% 0.56% 31.49%
Bonnie Alchemist, DartlingGunner, SpikeFactory 28 14 14 50.00% 0.41% 31.48%
Gwendolin_Science DartMonkey, GlueGunner, MonkeyVillage 31 15 16 48.39% 0.46% 30.79%
Bonnie Druid, MonkeySub, SpikeFactory 37 17 20 45.95% 0.55% 29.89%
Obyn_Ocean Alchemist, BananaFarm, NinjaMonkey 22 11 11 50.00% 0.32% 29.11%
Obyn Alchemist, Druid, MonkeyVillage 41 18 23 43.90% 0.60% 28.71%
Etienne BananaFarm, BombShooter, DartlingGunner 25 12 13 48.00% 0.37% 28.42%
Etienne_Bee DartlingGunner, Druid, MonkeyVillage 68 26 42 38.24% 1.00% 26.68%
Obyn_Ocean Alchemist, NinjaMonkey, SniperMonkey 21 10 11 47.62% 0.31% 26.26%
PatFusty DartMonkey, IceMonkey, MonkeyVillage 24 10 14 41.67% 0.35% 21.94%
PatFusty DartMonkey, GlueGunner, MonkeyVillage 25 10 15 40.00% 0.37% 20.80%
Benjamin BananaFarm, DartlingGunner, SuperMonkey 40 13 27 32.50% 0.59% 17.98%
Gwendolin IceMonkey, MonkeyVillage, TackShooter 28 10 18 35.71% 0.41% 17.97%

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CREATE VIEW sands_of_time_hero_loadouts AS 
WITH sands_of_time AS
    (SELECT *
    FROM matches
    WHERE map = 'sands_of_time')
SELECT Hero,
       Loadout,
       Games,
       Wins,
       Losses,
       printf('%.2f%%', WR * 100)                                          AS Winrate,
       printf('%.2f%%', PR * 100)                                          AS Pickrate,
       printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS Winrate_LowerBound_95CI
FROM (SELECT Hero,
             Loadout,
             Games,
             Wins,
             Losses,
             CAST(Wins AS REAL) / Games AS WR,
             CAST(Games AS REAL) / (
                 (SELECT COUNT(*)
                  FROM sands_of_time) * 2)    AS PR
      FROM (SELECT Hero,
                   Loadout,
                   SUM(Wins) + SUM(NOT Wins) AS Games,
                   SUM(Wins)                 AS Wins,
                   SUM(NOT Wins)             AS Losses
            FROM (SELECT lHero                               AS Hero,
                         printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout,
                         playerLeftWin                       AS Wins
                  FROM sands_of_time
                  UNION ALL
                  SELECT rHero                               AS Hero,
                         printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout,
                         NOT playerLeftWin                   AS Wins
                  FROM sands_of_time)
            GROUP BY Hero,
                     Loadout)
      WHERE Wins >= 10
        AND Losses >= 10)
WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(Winrate_LowerBound_95CI) = 6
ORDER BY Winrate_LowerBound_95CI DESC;
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