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bloonstone_quarry_hero_loadouts (view)

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Suggested facets: Games, Losses

Hero Loadout Games Wins Losses Winrate Pickrate Winrate_LowerBound_95CI
Benjamin BananaFarm, DartlingGunner, SuperMonkey 63 50 13 79.37% 0.88% 69.37%
Bonnie Alchemist, MonkeyBuccaneer, SpikeFactory 568 363 205 63.91% 7.90% 59.96%
PatFusty_Snowman IceMonkey, MonkeyVillage, TackShooter 83 56 27 67.47% 1.15% 57.39%
Jericho BananaFarm, BombShooter, MonkeySub 50 33 17 66.00% 0.70% 52.87%
Benjamin_DJ DartlingGunner, MonkeyVillage, SuperMonkey 90 56 34 62.22% 1.25% 52.21%
Bonnie BombShooter, MonkeySub, SpikeFactory 49 32 17 65.31% 0.68% 51.98%
Obyn BananaFarm, Druid, MonkeySub 115 70 45 60.87% 1.60% 51.95%
Gwendolin_Science GlueGunner, HeliPilot, MonkeyVillage 91 55 36 60.44% 1.27% 50.39%
PatFusty_Snowman HeliPilot, IceMonkey, SuperMonkey 71 41 30 57.75% 0.99% 46.26%
PatFusty_Snowman BananaFarm, DartlingGunner, IceMonkey 54 32 22 59.26% 0.75% 46.15%
Gwendolin_Science GlueGunner, MonkeyVillage, TackShooter 97 54 43 55.67% 1.35% 45.78%
Obyn_Ocean Alchemist, IceMonkey, NinjaMonkey 70 40 30 57.14% 0.97% 45.55%
PatFusty_Snowman DartlingGunner, IceMonkey, MonkeyVillage 46 27 19 58.70% 0.64% 44.47%
Benjamin Alchemist, MonkeyBuccaneer, SpikeFactory 33 20 13 60.61% 0.46% 43.93%
Etienne BananaFarm, BoomerangMonkey, SpikeFactory 28 17 11 60.71% 0.39% 42.62%
Bonnie DartlingGunner, SpikeFactory, SuperMonkey 87 46 41 52.87% 1.21% 42.38%
Jericho BananaFarm, DartMonkey, MortarMonkey 25 15 10 60.00% 0.35% 40.80%
Bonnie BoomerangMonkey, MortarMonkey, SpikeFactory 33 19 14 57.58% 0.46% 40.71%
Gwendolin IceMonkey, MonkeyVillage, TackShooter 60 32 28 53.33% 0.83% 40.71%
Etienne BananaFarm, BombShooter, SpikeFactory 42 23 19 54.76% 0.58% 39.71%
Bonnie BoomerangMonkey, MonkeySub, SpikeFactory 30 17 13 56.67% 0.42% 38.93%
Adora IceMonkey, MonkeyVillage, SuperMonkey 37 20 17 54.05% 0.51% 38.00%
Benjamin DartlingGunner, MonkeyVillage, SuperMonkey 71 35 36 49.30% 0.99% 37.67%
Obyn_Ocean Alchemist, HeliPilot, NinjaMonkey 31 17 14 54.84% 0.43% 37.32%
Bonnie HeliPilot, IceMonkey, SuperMonkey 29 16 13 55.17% 0.40% 37.07%
Bonnie Alchemist, DartlingGunner, SpikeFactory 36 19 17 52.78% 0.50% 36.47%
Etienne BombShooter, DartlingGunner, MonkeyBuccaneer 23 13 10 56.52% 0.32% 36.26%
Etienne MonkeyVillage, SniperMonkey, TackShooter 41 21 20 51.22% 0.57% 35.92%
Etienne_Bee DartlingGunner, Druid, MonkeyVillage 33 17 16 51.52% 0.46% 34.46%
Adora HeliPilot, IceMonkey, SuperMonkey 24 13 11 54.17% 0.33% 34.23%
Adora MonkeyVillage, SniperMonkey, SuperMonkey 38 19 19 50.00% 0.53% 34.10%
Adora DartlingGunner, MonkeyVillage, SuperMonkey 27 13 14 48.15% 0.38% 29.30%
Gwendolin_Science DartMonkey, GlueGunner, MonkeyVillage 30 14 16 46.67% 0.42% 28.81%
Jericho BananaFarm, TackShooter, WizardMonkey 26 12 14 46.15% 0.36% 26.99%
Bonnie DartlingGunner, MonkeyVillage, SuperMonkey 41 17 24 41.46% 0.57% 26.38%
Gwendolin_Science Alchemist, GlueGunner, NinjaMonkey 33 14 19 42.42% 0.46% 25.56%
Bonnie MonkeySub, SpikeFactory, SuperMonkey 25 10 15 40.00% 0.35% 20.80%
Etienne EngineerMonkey, TackShooter, WizardMonkey 29 11 18 37.93% 0.40% 20.27%
Gwendolin_Science GlueGunner, MonkeyVillage, NinjaMonkey 33 12 21 36.36% 0.46% 19.95%

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CREATE VIEW bloonstone_quarry_hero_loadouts AS 
WITH bloonstone_quarry AS
    (SELECT *
    FROM matches
    WHERE map = 'bloonstone_quarry')
SELECT Hero,
       Loadout,
       Games,
       Wins,
       Losses,
       printf('%.2f%%', WR * 100)                                          AS Winrate,
       printf('%.2f%%', PR * 100)                                          AS Pickrate,
       printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS Winrate_LowerBound_95CI
FROM (SELECT Hero,
             Loadout,
             Games,
             Wins,
             Losses,
             CAST(Wins AS REAL) / Games AS WR,
             CAST(Games AS REAL) / (
                 (SELECT COUNT(*)
                  FROM bloonstone_quarry) * 2)    AS PR
      FROM (SELECT Hero,
                   Loadout,
                   SUM(Wins) + SUM(NOT Wins) AS Games,
                   SUM(Wins)                 AS Wins,
                   SUM(NOT Wins)             AS Losses
            FROM (SELECT lHero                               AS Hero,
                         printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout,
                         playerLeftWin                       AS Wins
                  FROM bloonstone_quarry
                  UNION ALL
                  SELECT rHero                               AS Hero,
                         printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout,
                         NOT playerLeftWin                   AS Wins
                  FROM bloonstone_quarry)
            GROUP BY Hero,
                     Loadout)
      WHERE Wins >= 10
        AND Losses >= 10)
WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(Winrate_LowerBound_95CI) = 6
ORDER BY Winrate_LowerBound_95CI DESC;
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