castle_ruins_loadouts (view)
38 rows
This data as json, CSV (advanced)
Suggested facets: Games, Wins, Losses, Pickrate
Loadout | Games | Wins | Losses | Winrate | Pickrate | WinRate_LowerBound_95CI |
---|---|---|---|---|---|---|
BananaFarm, EngineerMonkey, MonkeyAce | 223 | 157 | 66 | 70.40% | 4.81% | 64.41% |
DartlingGunner, MonkeyVillage, SuperMonkey | 98 | 70 | 28 | 71.43% | 2.11% | 62.48% |
BananaFarm, BoomerangMonkey, MortarMonkey | 47 | 33 | 14 | 70.21% | 1.01% | 57.14% |
BananaFarm, Druid, MortarMonkey | 45 | 31 | 14 | 68.89% | 0.97% | 55.36% |
BananaFarm, BombShooter, WizardMonkey | 76 | 50 | 26 | 65.79% | 1.64% | 55.12% |
GlueGunner, HeliPilot, MonkeyVillage | 118 | 72 | 46 | 61.02% | 2.54% | 52.22% |
BananaFarm, BoomerangMonkey, NinjaMonkey | 53 | 34 | 19 | 64.15% | 1.14% | 51.24% |
BananaFarm, DartlingGunner, IceMonkey | 42 | 27 | 15 | 64.29% | 0.91% | 49.79% |
BananaFarm, SniperMonkey, TackShooter | 75 | 45 | 30 | 60.00% | 1.62% | 48.91% |
BananaFarm, TackShooter, WizardMonkey | 157 | 87 | 70 | 55.41% | 3.38% | 47.64% |
BananaFarm, DartMonkey, GlueGunner | 102 | 58 | 44 | 56.86% | 2.20% | 47.25% |
DartMonkey, GlueGunner, MonkeyVillage | 91 | 51 | 40 | 56.04% | 1.96% | 45.85% |
BananaFarm, Druid, MonkeySub | 239 | 123 | 116 | 51.46% | 5.15% | 45.13% |
BananaFarm, BoomerangMonkey, MonkeySub | 27 | 17 | 10 | 62.96% | 0.58% | 44.75% |
BananaFarm, DartMonkey, EngineerMonkey | 29 | 18 | 11 | 62.07% | 0.63% | 44.41% |
BananaFarm, BoomerangMonkey, WizardMonkey | 48 | 28 | 20 | 58.33% | 1.03% | 44.39% |
MonkeyAce, SniperMonkey, WizardMonkey | 31 | 19 | 12 | 61.29% | 0.67% | 44.14% |
BananaFarm, DartMonkey, MortarMonkey | 47 | 27 | 20 | 57.45% | 1.01% | 43.31% |
BananaFarm, MortarMonkey, TackShooter | 46 | 26 | 20 | 56.52% | 0.99% | 42.20% |
GlueGunner, MonkeyVillage, TackShooter | 77 | 35 | 42 | 45.45% | 1.66% | 34.33% |
HeliPilot, MonkeyVillage, SuperMonkey | 31 | 16 | 15 | 51.61% | 0.67% | 34.02% |
IceMonkey, MonkeyVillage, TackShooter | 21 | 11 | 10 | 52.38% | 0.45% | 31.02% |
BananaFarm, SniperMonkey, WizardMonkey | 34 | 16 | 18 | 47.06% | 0.73% | 30.28% |
BananaFarm, BoomerangMonkey, SniperMonkey | 24 | 12 | 12 | 50.00% | 0.52% | 30.00% |
GlueGunner, MonkeyVillage, NinjaMonkey | 33 | 15 | 18 | 45.45% | 0.71% | 28.47% |
MonkeyVillage, SniperMonkey, TackShooter | 25 | 12 | 13 | 48.00% | 0.54% | 28.42% |
BananaFarm, DartlingGunner, SuperMonkey | 80 | 31 | 49 | 38.75% | 1.72% | 28.07% |
Druid, MonkeySub, SpikeFactory | 23 | 11 | 12 | 47.83% | 0.50% | 27.41% |
SniperMonkey, TackShooter, WizardMonkey | 23 | 11 | 12 | 47.83% | 0.50% | 27.41% |
Alchemist, MonkeyBuccaneer, SpikeFactory | 21 | 10 | 11 | 47.62% | 0.45% | 26.26% |
BananaFarm, BombShooter, MonkeySub | 27 | 12 | 15 | 44.44% | 0.58% | 25.70% |
MonkeyBuccaneer, SniperMonkey, WizardMonkey | 30 | 13 | 17 | 43.33% | 0.65% | 25.60% |
SniperMonkey, SuperMonkey, TackShooter | 45 | 17 | 28 | 37.78% | 0.97% | 23.61% |
Alchemist, HeliPilot, NinjaMonkey | 29 | 12 | 17 | 41.38% | 0.63% | 23.45% |
Alchemist, GlueGunner, NinjaMonkey | 42 | 16 | 26 | 38.10% | 0.91% | 23.41% |
BananaFarm, DartlingGunner, NinjaMonkey | 50 | 18 | 32 | 36.00% | 1.08% | 22.70% |
BananaFarm, GlueGunner, TackShooter | 27 | 11 | 16 | 40.74% | 0.58% | 22.21% |
BombShooter, DartlingGunner, MonkeyBuccaneer | 28 | 10 | 18 | 35.71% | 0.60% | 17.97% |
Advanced export
JSON shape: default, array, newline-delimited
CREATE VIEW castle_ruins_loadouts AS WITH castle_ruins AS (SELECT * FROM matches WHERE map = 'castle_ruins') SELECT Loadout, Games, Wins, Losses, printf('%.2f%%', WR * 100) AS Winrate, printf('%.2f%%', PR * 100) AS Pickrate, printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS WinRate_LowerBound_95CI FROM (SELECT Loadout, Games, Wins, Losses, CAST(Wins AS REAL) / Games AS WR, CAST(Games AS REAL) / ( (SELECT COUNT(*) FROM castle_ruins) * 2) AS PR FROM (SELECT Loadout, SUM(Win) + SUM(NOT Win) AS Games, SUM(Win) AS Wins, SUM(NOT Win) AS Losses FROM (SELECT printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout, playerLeftWin AS Win FROM castle_ruins UNION ALL SELECT printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout, NOT playerLeftWin AS Win FROM castle_ruins) GROUP BY Loadout) WHERE Wins >= 10 AND Losses >= 10) WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(WinRate_LowerBound_95CI) = 6 ORDER BY WinRate_LowerBound_95CI DESC;