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castle_ruins_loadouts (view)

38 rows

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Suggested facets: Games, Wins, Losses, Pickrate

Loadout Games Wins Losses Winrate Pickrate WinRate_LowerBound_95CI
BananaFarm, EngineerMonkey, MonkeyAce 223 157 66 70.40% 4.81% 64.41%
DartlingGunner, MonkeyVillage, SuperMonkey 98 70 28 71.43% 2.11% 62.48%
BananaFarm, BoomerangMonkey, MortarMonkey 47 33 14 70.21% 1.01% 57.14%
BananaFarm, Druid, MortarMonkey 45 31 14 68.89% 0.97% 55.36%
BananaFarm, BombShooter, WizardMonkey 76 50 26 65.79% 1.64% 55.12%
GlueGunner, HeliPilot, MonkeyVillage 118 72 46 61.02% 2.54% 52.22%
BananaFarm, BoomerangMonkey, NinjaMonkey 53 34 19 64.15% 1.14% 51.24%
BananaFarm, DartlingGunner, IceMonkey 42 27 15 64.29% 0.91% 49.79%
BananaFarm, SniperMonkey, TackShooter 75 45 30 60.00% 1.62% 48.91%
BananaFarm, TackShooter, WizardMonkey 157 87 70 55.41% 3.38% 47.64%
BananaFarm, DartMonkey, GlueGunner 102 58 44 56.86% 2.20% 47.25%
DartMonkey, GlueGunner, MonkeyVillage 91 51 40 56.04% 1.96% 45.85%
BananaFarm, Druid, MonkeySub 239 123 116 51.46% 5.15% 45.13%
BananaFarm, BoomerangMonkey, MonkeySub 27 17 10 62.96% 0.58% 44.75%
BananaFarm, DartMonkey, EngineerMonkey 29 18 11 62.07% 0.63% 44.41%
BananaFarm, BoomerangMonkey, WizardMonkey 48 28 20 58.33% 1.03% 44.39%
MonkeyAce, SniperMonkey, WizardMonkey 31 19 12 61.29% 0.67% 44.14%
BananaFarm, DartMonkey, MortarMonkey 47 27 20 57.45% 1.01% 43.31%
BananaFarm, MortarMonkey, TackShooter 46 26 20 56.52% 0.99% 42.20%
GlueGunner, MonkeyVillage, TackShooter 77 35 42 45.45% 1.66% 34.33%
HeliPilot, MonkeyVillage, SuperMonkey 31 16 15 51.61% 0.67% 34.02%
IceMonkey, MonkeyVillage, TackShooter 21 11 10 52.38% 0.45% 31.02%
BananaFarm, SniperMonkey, WizardMonkey 34 16 18 47.06% 0.73% 30.28%
BananaFarm, BoomerangMonkey, SniperMonkey 24 12 12 50.00% 0.52% 30.00%
GlueGunner, MonkeyVillage, NinjaMonkey 33 15 18 45.45% 0.71% 28.47%
MonkeyVillage, SniperMonkey, TackShooter 25 12 13 48.00% 0.54% 28.42%
BananaFarm, DartlingGunner, SuperMonkey 80 31 49 38.75% 1.72% 28.07%
Druid, MonkeySub, SpikeFactory 23 11 12 47.83% 0.50% 27.41%
SniperMonkey, TackShooter, WizardMonkey 23 11 12 47.83% 0.50% 27.41%
Alchemist, MonkeyBuccaneer, SpikeFactory 21 10 11 47.62% 0.45% 26.26%
BananaFarm, BombShooter, MonkeySub 27 12 15 44.44% 0.58% 25.70%
MonkeyBuccaneer, SniperMonkey, WizardMonkey 30 13 17 43.33% 0.65% 25.60%
SniperMonkey, SuperMonkey, TackShooter 45 17 28 37.78% 0.97% 23.61%
Alchemist, HeliPilot, NinjaMonkey 29 12 17 41.38% 0.63% 23.45%
Alchemist, GlueGunner, NinjaMonkey 42 16 26 38.10% 0.91% 23.41%
BananaFarm, DartlingGunner, NinjaMonkey 50 18 32 36.00% 1.08% 22.70%
BananaFarm, GlueGunner, TackShooter 27 11 16 40.74% 0.58% 22.21%
BombShooter, DartlingGunner, MonkeyBuccaneer 28 10 18 35.71% 0.60% 17.97%

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CREATE VIEW castle_ruins_loadouts AS 
WITH castle_ruins AS
    (SELECT *
    FROM matches
    WHERE map = 'castle_ruins')
SELECT Loadout,
       Games,
       Wins,
       Losses,
       printf('%.2f%%', WR * 100)                                          AS Winrate,
       printf('%.2f%%', PR * 100)                                          AS Pickrate,
       printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS WinRate_LowerBound_95CI
FROM (SELECT Loadout,
             Games,
             Wins,
             Losses,
             CAST(Wins AS REAL) / Games AS WR,
             CAST(Games AS REAL) / (
                 (SELECT COUNT(*)
                  FROM castle_ruins) * 2)    AS PR
      FROM (SELECT Loadout,
                   SUM(Win) + SUM(NOT Win) AS Games,
                   SUM(Win)                AS Wins,
                   SUM(NOT Win)            AS Losses
            FROM (SELECT printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout,
                         playerLeftWin                       AS Win
                  FROM castle_ruins
                  UNION ALL
                  SELECT printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout,
                         NOT playerLeftWin                   AS Win
                  FROM castle_ruins)
            GROUP BY Loadout)
      WHERE Wins >= 10
        AND Losses >= 10)
WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(WinRate_LowerBound_95CI) = 6
ORDER BY WinRate_LowerBound_95CI DESC;
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