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off_tide_loadouts (view)

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Loadout Games Wins Losses Winrate Pickrate WinRate_LowerBound_95CI
BananaFarm, DartlingGunner, IceMonkey 142 106 36 74.65% 2.09% 67.49%
BananaFarm, EngineerMonkey, MonkeyAce 84 58 26 69.05% 1.23% 59.16%
BoomerangMonkey, MortarMonkey, SpikeFactory 49 34 15 69.39% 0.72% 56.48%
BananaFarm, BoomerangMonkey, SpikeFactory 161 102 59 63.35% 2.36% 55.91%
BananaFarm, BoomerangMonkey, MortarMonkey 102 66 36 64.71% 1.50% 55.43%
DartlingGunner, MonkeyVillage, SuperMonkey 109 69 40 63.30% 1.60% 54.25%
BananaFarm, DartMonkey, GlueGunner 239 144 95 60.25% 3.51% 54.05%
BananaFarm, BoomerangMonkey, SniperMonkey 36 24 12 66.67% 0.53% 51.27%
IceMonkey, MonkeyVillage, TackShooter 67 42 25 62.69% 0.98% 51.11%
BananaFarm, Druid, MortarMonkey 50 32 18 64.00% 0.73% 50.70%
BananaFarm, DartMonkey, WizardMonkey 37 24 13 64.86% 0.54% 49.48%
BananaFarm, DartMonkey, MortarMonkey 197 111 86 56.35% 2.89% 49.42%
BananaFarm, IceMonkey, TackShooter 40 25 15 62.50% 0.59% 47.50%
BananaFarm, BoomerangMonkey, NinjaMonkey 37 23 14 62.16% 0.54% 46.53%
BananaFarm, MortarMonkey, TackShooter 120 66 54 55.00% 1.76% 46.10%
BananaFarm, TackShooter, WizardMonkey 317 163 154 51.42% 4.66% 45.92%
BananaFarm, BombShooter, SpikeFactory 248 129 119 52.02% 3.64% 45.80%
Druid, SniperMonkey, SuperMonkey 27 17 10 62.96% 0.40% 44.75%
SpikeFactory, TackShooter, WizardMonkey 50 29 21 58.00% 0.73% 44.32%
GlueGunner, HeliPilot, MonkeyVillage 204 104 100 50.98% 3.00% 44.12%
BananaFarm, BombShooter, MonkeySub 37 22 15 59.46% 0.54% 43.64%
DartlingGunner, IceMonkey, MonkeyVillage 38 22 16 57.89% 0.56% 42.20%
GlueGunner, MonkeyVillage, TackShooter 241 115 126 47.72% 3.54% 41.41%
BananaFarm, BombShooter, WizardMonkey 148 73 75 49.32% 2.17% 41.27%
MonkeyAce, SniperMonkey, WizardMonkey 27 16 11 59.26% 0.40% 40.73%
BananaFarm, BoomerangMonkey, WizardMonkey 29 17 12 58.62% 0.43% 40.70%
Alchemist, HeliPilot, NinjaMonkey 65 34 31 52.31% 0.95% 40.17%
BananaFarm, BoomerangMonkey, SuperMonkey 26 15 11 57.69% 0.38% 38.70%
DartMonkey, GlueGunner, MonkeyVillage 97 47 50 48.45% 1.42% 38.51%
HeliPilot, IceMonkey, SuperMonkey 35 19 16 54.29% 0.51% 37.78%
Alchemist, DartlingGunner, SpikeFactory 27 15 12 55.56% 0.40% 36.81%
HeliPilot, MonkeyVillage, SuperMonkey 40 20 20 50.00% 0.59% 34.50%
MonkeyVillage, SniperMonkey, TackShooter 55 26 29 47.27% 0.81% 34.08%
BananaFarm, DartlingGunner, SuperMonkey 61 28 33 45.90% 0.90% 33.40%
BananaFarm, SniperMonkey, WizardMonkey 34 17 17 50.00% 0.50% 33.19%
Alchemist, Druid, MonkeyVillage 58 26 32 44.83% 0.85% 32.03%
Alchemist, NinjaMonkey, SpikeFactory 26 13 13 50.00% 0.38% 30.78%
BananaFarm, BombShooter, DartlingGunner 26 13 13 50.00% 0.38% 30.78%
Alchemist, BananaFarm, NinjaMonkey 62 26 36 41.94% 0.91% 29.65%
BananaFarm, DartMonkey, SpikeFactory 51 22 29 43.14% 0.75% 29.54%
BananaFarm, GlueGunner, TackShooter 69 28 41 40.58% 1.01% 28.99%
BananaFarm, SniperMonkey, TackShooter 62 25 37 40.32% 0.91% 28.11%
BananaFarm, DartlingGunner, SpikeFactory 28 13 15 46.43% 0.41% 27.96%
GlueGunner, MonkeyVillage, NinjaMonkey 66 26 40 39.39% 0.97% 27.61%
BananaFarm, Druid, MonkeySub 50 20 30 40.00% 0.73% 26.42%
SniperMonkey, SpikeFactory, TackShooter 21 10 11 47.62% 0.31% 26.26%
EngineerMonkey, TackShooter, WizardMonkey 36 15 21 41.67% 0.53% 25.56%
BananaFarm, BombShooter, MortarMonkey 44 17 27 38.64% 0.65% 24.25%
Alchemist, GlueGunner, NinjaMonkey 35 14 21 40.00% 0.51% 23.77%
GlueGunner, SniperMonkey, WizardMonkey 28 11 17 39.29% 0.41% 21.20%

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CREATE VIEW off_tide_loadouts AS 
WITH off_tide AS
    (SELECT *
    FROM matches
    WHERE map = 'off_tide')
SELECT Loadout,
       Games,
       Wins,
       Losses,
       printf('%.2f%%', WR * 100)                                          AS Winrate,
       printf('%.2f%%', PR * 100)                                          AS Pickrate,
       printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS WinRate_LowerBound_95CI
FROM (SELECT Loadout,
             Games,
             Wins,
             Losses,
             CAST(Wins AS REAL) / Games AS WR,
             CAST(Games AS REAL) / (
                 (SELECT COUNT(*)
                  FROM off_tide) * 2)    AS PR
      FROM (SELECT Loadout,
                   SUM(Win) + SUM(NOT Win) AS Games,
                   SUM(Win)                AS Wins,
                   SUM(NOT Win)            AS Losses
            FROM (SELECT printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout,
                         playerLeftWin                       AS Win
                  FROM off_tide
                  UNION ALL
                  SELECT printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout,
                         NOT playerLeftWin                   AS Win
                  FROM off_tide)
            GROUP BY Loadout)
      WHERE Wins >= 10
        AND Losses >= 10)
WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(WinRate_LowerBound_95CI) = 6
ORDER BY WinRate_LowerBound_95CI DESC;
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