up_on_the_roof_loadouts (view)
42 rows
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Suggested facets: Wins, Losses
Loadout | Games | Wins | Losses | Winrate | Pickrate | WinRate_LowerBound_95CI |
---|---|---|---|---|---|---|
HeliPilot, IceMonkey, SuperMonkey | 113 | 81 | 32 | 71.68% | 1.96% | 63.37% |
GlueGunner, MonkeyVillage, SuperMonkey | 51 | 36 | 15 | 70.59% | 0.88% | 58.08% |
DartlingGunner, IceMonkey, MonkeyVillage | 38 | 27 | 11 | 71.05% | 0.66% | 56.63% |
Alchemist, HeliPilot, NinjaMonkey | 35 | 25 | 10 | 71.43% | 0.61% | 56.46% |
IceMonkey, MonkeyVillage, SuperMonkey | 124 | 78 | 46 | 62.90% | 2.15% | 54.40% |
DartlingGunner, SpikeFactory, SuperMonkey | 76 | 49 | 27 | 64.47% | 1.32% | 53.71% |
MonkeyVillage, SniperMonkey, SuperMonkey | 234 | 139 | 95 | 59.40% | 4.06% | 53.11% |
GlueGunner, MonkeyVillage, TackShooter | 288 | 167 | 121 | 57.99% | 5.00% | 52.29% |
DartlingGunner, MonkeyVillage, SuperMonkey | 342 | 194 | 148 | 56.73% | 5.93% | 51.47% |
Alchemist, GlueGunner, NinjaMonkey | 98 | 56 | 42 | 57.14% | 1.70% | 47.34% |
BoomerangMonkey, MonkeyVillage, SuperMonkey | 50 | 30 | 20 | 60.00% | 0.87% | 46.42% |
DartMonkey, GlueGunner, MonkeyVillage | 215 | 114 | 101 | 53.02% | 3.73% | 46.35% |
DartMonkey, IceMonkey, MonkeyVillage | 30 | 19 | 11 | 63.33% | 0.52% | 46.09% |
BananaFarm, BombShooter, WizardMonkey | 41 | 25 | 16 | 60.98% | 0.71% | 46.04% |
BananaFarm, DartMonkey, MortarMonkey | 90 | 49 | 41 | 54.44% | 1.56% | 44.16% |
DartMonkey, MonkeyVillage, SuperMonkey | 91 | 49 | 42 | 53.85% | 1.58% | 43.60% |
MonkeyVillage, SniperMonkey, TackShooter | 45 | 26 | 19 | 57.78% | 0.78% | 43.35% |
GlueGunner, HeliPilot, MonkeyVillage | 125 | 65 | 60 | 52.00% | 2.17% | 43.24% |
Alchemist, MonkeyVillage, NinjaMonkey | 40 | 23 | 17 | 57.50% | 0.69% | 42.18% |
HeliPilot, MonkeyVillage, SuperMonkey | 175 | 86 | 89 | 49.14% | 3.04% | 41.74% |
MonkeyAce, SniperMonkey, WizardMonkey | 39 | 22 | 17 | 56.41% | 0.68% | 40.85% |
BananaFarm, BoomerangMonkey, SpikeFactory | 33 | 19 | 14 | 57.58% | 0.57% | 40.71% |
BananaFarm, TackShooter, WizardMonkey | 80 | 41 | 39 | 51.25% | 1.39% | 40.30% |
DartlingGunner, Druid, MonkeyVillage | 60 | 31 | 29 | 51.67% | 1.04% | 39.02% |
BananaFarm, DartMonkey, WizardMonkey | 57 | 29 | 28 | 50.88% | 0.99% | 37.90% |
BananaFarm, IceMonkey, SuperMonkey | 29 | 16 | 13 | 55.17% | 0.50% | 37.07% |
BananaFarm, DartlingGunner, SuperMonkey | 82 | 38 | 44 | 46.34% | 1.42% | 35.55% |
IceMonkey, MonkeyVillage, TackShooter | 54 | 26 | 28 | 48.15% | 0.94% | 34.82% |
Druid, MonkeyVillage, SuperMonkey | 26 | 14 | 12 | 53.85% | 0.45% | 34.68% |
GlueGunner, MonkeyVillage, NinjaMonkey | 67 | 31 | 36 | 46.27% | 1.16% | 34.33% |
BananaFarm, BoomerangMonkey, WizardMonkey | 24 | 13 | 11 | 54.17% | 0.42% | 34.23% |
MonkeyVillage, SuperMonkey, TackShooter | 21 | 11 | 10 | 52.38% | 0.36% | 31.02% |
BananaFarm, DartMonkey, SpikeFactory | 26 | 13 | 13 | 50.00% | 0.45% | 30.78% |
SniperMonkey, SpikeFactory, WizardMonkey | 46 | 19 | 27 | 41.30% | 0.80% | 27.08% |
SniperMonkey, SuperMonkey, TackShooter | 44 | 18 | 26 | 40.91% | 0.76% | 26.38% |
BananaFarm, DartMonkey, GlueGunner | 33 | 14 | 19 | 42.42% | 0.57% | 25.56% |
BananaFarm, SniperMonkey, WizardMonkey | 46 | 18 | 28 | 39.13% | 0.80% | 25.03% |
SniperMonkey, SpikeFactory, TackShooter | 22 | 10 | 12 | 45.45% | 0.38% | 24.65% |
SniperMonkey, SuperMonkey, WizardMonkey | 22 | 10 | 12 | 45.45% | 0.38% | 24.65% |
GlueGunner, SniperMonkey, WizardMonkey | 31 | 13 | 18 | 41.94% | 0.54% | 24.56% |
BananaFarm, SniperMonkey, TackShooter | 47 | 17 | 30 | 36.17% | 0.82% | 22.43% |
Alchemist, NinjaMonkey, SniperMonkey | 27 | 11 | 16 | 40.74% | 0.47% | 22.21% |
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CREATE VIEW up_on_the_roof_loadouts AS WITH up_on_the_roof AS (SELECT * FROM matches WHERE map = 'up_on_the_roof') SELECT Loadout, Games, Wins, Losses, printf('%.2f%%', WR * 100) AS Winrate, printf('%.2f%%', PR * 100) AS Pickrate, printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS WinRate_LowerBound_95CI FROM (SELECT Loadout, Games, Wins, Losses, CAST(Wins AS REAL) / Games AS WR, CAST(Games AS REAL) / ( (SELECT COUNT(*) FROM up_on_the_roof) * 2) AS PR FROM (SELECT Loadout, SUM(Win) + SUM(NOT Win) AS Games, SUM(Win) AS Wins, SUM(NOT Win) AS Losses FROM (SELECT printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout, playerLeftWin AS Win FROM up_on_the_roof UNION ALL SELECT printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout, NOT playerLeftWin AS Win FROM up_on_the_roof) GROUP BY Loadout) WHERE Wins >= 10 AND Losses >= 10) WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(WinRate_LowerBound_95CI) = 6 ORDER BY WinRate_LowerBound_95CI DESC;