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bloonstone_quarry_loadouts (view)

45 rows

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Suggested facets: Wins, Losses

Loadout Games Wins Losses Winrate Pickrate WinRate_LowerBound_95CI
HeliPilot, IceMonkey, SuperMonkey 180 124 56 68.89% 2.97% 62.13%
Alchemist, MonkeyBuccaneer, SpikeFactory 622 388 234 62.38% 10.26% 58.57%
BananaFarm, DartlingGunner, IceMonkey 116 73 43 62.93% 1.91% 54.14%
BananaFarm, DartMonkey, MonkeySub 43 29 14 67.44% 0.71% 53.44%
BananaFarm, BombShooter, MonkeySub 85 54 31 63.53% 1.40% 53.30%
BananaFarm, DartMonkey, MortarMonkey 49 32 17 65.31% 0.81% 51.98%
Alchemist, IceMonkey, NinjaMonkey 47 30 17 63.83% 0.78% 50.09%
DartlingGunner, MonkeyVillage, SuperMonkey 253 140 113 55.34% 4.17% 49.21%
DartMonkey, GlueGunner, MonkeyVillage 79 47 32 59.49% 1.30% 48.67%
BananaFarm, MonkeySub, SuperMonkey 43 27 16 62.79% 0.71% 48.34%
BananaFarm, BombShooter, WizardMonkey 44 27 17 61.36% 0.73% 46.98%
DartlingGunner, IceMonkey, MonkeyVillage 44 26 18 59.09% 0.73% 44.56%
BananaFarm, BoomerangMonkey, SpikeFactory 33 20 13 60.61% 0.54% 43.93%
IceMonkey, NinjaMonkey, SniperMonkey 28 17 11 60.71% 0.46% 42.62%
BananaFarm, DartMonkey, GlueGunner 30 18 12 60.00% 0.49% 42.47%
GlueGunner, HeliPilot, MonkeyVillage 89 47 42 52.81% 1.47% 42.44%
DartMonkey, IceMonkey, MonkeyVillage 36 21 15 58.33% 0.59% 42.23%
IceMonkey, MonkeyVillage, TackShooter 145 73 72 50.34% 2.39% 42.21%
SpikeFactory, TackShooter, WizardMonkey 39 22 17 56.41% 0.64% 40.85%
GlueGunner, MonkeyVillage, TackShooter 158 76 82 48.10% 2.61% 40.31%
Alchemist, DartlingGunner, SpikeFactory 44 24 20 54.55% 0.73% 39.83%
BananaFarm, BoomerangMonkey, MonkeySub 26 15 11 57.69% 0.43% 38.70%
IceMonkey, MonkeyVillage, SuperMonkey 64 32 32 50.00% 1.06% 37.75%
BananaFarm, IceMonkey, SuperMonkey 83 40 43 48.19% 1.37% 37.44%
BananaFarm, BombShooter, SpikeFactory 49 25 24 51.02% 0.81% 37.02%
BananaFarm, Druid, MonkeySub 87 41 46 47.13% 1.44% 36.64%
BoomerangMonkey, MortarMonkey, SpikeFactory 23 13 10 56.52% 0.38% 36.26%
BananaFarm, DartlingGunner, SpikeFactory 32 17 15 53.13% 0.53% 35.83%
MonkeyBuccaneer, SniperMonkey, WizardMonkey 28 15 13 53.57% 0.46% 35.10%
BananaFarm, SniperMonkey, WizardMonkey 45 22 23 48.89% 0.74% 34.28%
DartlingGunner, Druid, MonkeyVillage 22 12 10 54.55% 0.36% 33.74%
BombShooter, MonkeySub, SpikeFactory 21 11 10 52.38% 0.35% 31.02%
DartlingGunner, SpikeFactory, SuperMonkey 62 26 36 41.94% 1.02% 29.65%
Alchemist, HeliPilot, NinjaMonkey 27 13 14 48.15% 0.45% 29.30%
BananaFarm, TackShooter, WizardMonkey 73 28 45 38.36% 1.20% 27.20%
HeliPilot, MonkeyVillage, SuperMonkey 49 20 29 40.82% 0.81% 27.05%
HeliPilot, IceMonkey, MonkeyVillage 26 12 14 46.15% 0.43% 26.99%
BananaFarm, BoomerangMonkey, MortarMonkey 21 10 11 47.62% 0.35% 26.26%
EngineerMonkey, TackShooter, WizardMonkey 24 11 13 45.83% 0.40% 25.90%
Alchemist, GlueGunner, NinjaMonkey 28 12 16 42.86% 0.46% 24.53%
SniperMonkey, SpikeFactory, WizardMonkey 28 12 16 42.86% 0.46% 24.53%
Alchemist, BananaFarm, NinjaMonkey 29 12 17 41.38% 0.48% 23.45%
BananaFarm, DartlingGunner, SuperMonkey 31 12 19 38.71% 0.51% 21.56%
BananaFarm, IceMonkey, NinjaMonkey 25 10 15 40.00% 0.41% 20.80%
Druid, MonkeySub, SpikeFactory 40 11 29 27.50% 0.66% 13.66%

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CREATE VIEW bloonstone_quarry_loadouts AS 
WITH bloonstone_quarry AS
    (SELECT *
    FROM matches
    WHERE map = 'bloonstone_quarry')
SELECT Loadout,
       Games,
       Wins,
       Losses,
       printf('%.2f%%', WR * 100)                                          AS Winrate,
       printf('%.2f%%', PR * 100)                                          AS Pickrate,
       printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS WinRate_LowerBound_95CI
FROM (SELECT Loadout,
             Games,
             Wins,
             Losses,
             CAST(Wins AS REAL) / Games AS WR,
             CAST(Games AS REAL) / (
                 (SELECT COUNT(*)
                  FROM bloonstone_quarry) * 2)    AS PR
      FROM (SELECT Loadout,
                   SUM(Win) + SUM(NOT Win) AS Games,
                   SUM(Win)                AS Wins,
                   SUM(NOT Win)            AS Losses
            FROM (SELECT printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout,
                         playerLeftWin                       AS Win
                  FROM bloonstone_quarry
                  UNION ALL
                  SELECT printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout,
                         NOT playerLeftWin                   AS Win
                  FROM bloonstone_quarry)
            GROUP BY Loadout)
      WHERE Wins >= 10
        AND Losses >= 10)
WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(WinRate_LowerBound_95CI) = 6
ORDER BY WinRate_LowerBound_95CI DESC;
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