bloonstone_quarry_loadouts (view)
45 rows
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Suggested facets: Wins, Losses
Loadout | Games | Wins | Losses | Winrate | Pickrate | WinRate_LowerBound_95CI |
---|---|---|---|---|---|---|
HeliPilot, IceMonkey, SuperMonkey | 180 | 124 | 56 | 68.89% | 2.97% | 62.13% |
Alchemist, MonkeyBuccaneer, SpikeFactory | 622 | 388 | 234 | 62.38% | 10.26% | 58.57% |
BananaFarm, DartlingGunner, IceMonkey | 116 | 73 | 43 | 62.93% | 1.91% | 54.14% |
BananaFarm, DartMonkey, MonkeySub | 43 | 29 | 14 | 67.44% | 0.71% | 53.44% |
BananaFarm, BombShooter, MonkeySub | 85 | 54 | 31 | 63.53% | 1.40% | 53.30% |
BananaFarm, DartMonkey, MortarMonkey | 49 | 32 | 17 | 65.31% | 0.81% | 51.98% |
Alchemist, IceMonkey, NinjaMonkey | 47 | 30 | 17 | 63.83% | 0.78% | 50.09% |
DartlingGunner, MonkeyVillage, SuperMonkey | 253 | 140 | 113 | 55.34% | 4.17% | 49.21% |
DartMonkey, GlueGunner, MonkeyVillage | 79 | 47 | 32 | 59.49% | 1.30% | 48.67% |
BananaFarm, MonkeySub, SuperMonkey | 43 | 27 | 16 | 62.79% | 0.71% | 48.34% |
BananaFarm, BombShooter, WizardMonkey | 44 | 27 | 17 | 61.36% | 0.73% | 46.98% |
DartlingGunner, IceMonkey, MonkeyVillage | 44 | 26 | 18 | 59.09% | 0.73% | 44.56% |
BananaFarm, BoomerangMonkey, SpikeFactory | 33 | 20 | 13 | 60.61% | 0.54% | 43.93% |
IceMonkey, NinjaMonkey, SniperMonkey | 28 | 17 | 11 | 60.71% | 0.46% | 42.62% |
BananaFarm, DartMonkey, GlueGunner | 30 | 18 | 12 | 60.00% | 0.49% | 42.47% |
GlueGunner, HeliPilot, MonkeyVillage | 89 | 47 | 42 | 52.81% | 1.47% | 42.44% |
DartMonkey, IceMonkey, MonkeyVillage | 36 | 21 | 15 | 58.33% | 0.59% | 42.23% |
IceMonkey, MonkeyVillage, TackShooter | 145 | 73 | 72 | 50.34% | 2.39% | 42.21% |
SpikeFactory, TackShooter, WizardMonkey | 39 | 22 | 17 | 56.41% | 0.64% | 40.85% |
GlueGunner, MonkeyVillage, TackShooter | 158 | 76 | 82 | 48.10% | 2.61% | 40.31% |
Alchemist, DartlingGunner, SpikeFactory | 44 | 24 | 20 | 54.55% | 0.73% | 39.83% |
BananaFarm, BoomerangMonkey, MonkeySub | 26 | 15 | 11 | 57.69% | 0.43% | 38.70% |
IceMonkey, MonkeyVillage, SuperMonkey | 64 | 32 | 32 | 50.00% | 1.06% | 37.75% |
BananaFarm, IceMonkey, SuperMonkey | 83 | 40 | 43 | 48.19% | 1.37% | 37.44% |
BananaFarm, BombShooter, SpikeFactory | 49 | 25 | 24 | 51.02% | 0.81% | 37.02% |
BananaFarm, Druid, MonkeySub | 87 | 41 | 46 | 47.13% | 1.44% | 36.64% |
BoomerangMonkey, MortarMonkey, SpikeFactory | 23 | 13 | 10 | 56.52% | 0.38% | 36.26% |
BananaFarm, DartlingGunner, SpikeFactory | 32 | 17 | 15 | 53.13% | 0.53% | 35.83% |
MonkeyBuccaneer, SniperMonkey, WizardMonkey | 28 | 15 | 13 | 53.57% | 0.46% | 35.10% |
BananaFarm, SniperMonkey, WizardMonkey | 45 | 22 | 23 | 48.89% | 0.74% | 34.28% |
DartlingGunner, Druid, MonkeyVillage | 22 | 12 | 10 | 54.55% | 0.36% | 33.74% |
BombShooter, MonkeySub, SpikeFactory | 21 | 11 | 10 | 52.38% | 0.35% | 31.02% |
DartlingGunner, SpikeFactory, SuperMonkey | 62 | 26 | 36 | 41.94% | 1.02% | 29.65% |
Alchemist, HeliPilot, NinjaMonkey | 27 | 13 | 14 | 48.15% | 0.45% | 29.30% |
BananaFarm, TackShooter, WizardMonkey | 73 | 28 | 45 | 38.36% | 1.20% | 27.20% |
HeliPilot, MonkeyVillage, SuperMonkey | 49 | 20 | 29 | 40.82% | 0.81% | 27.05% |
HeliPilot, IceMonkey, MonkeyVillage | 26 | 12 | 14 | 46.15% | 0.43% | 26.99% |
BananaFarm, BoomerangMonkey, MortarMonkey | 21 | 10 | 11 | 47.62% | 0.35% | 26.26% |
EngineerMonkey, TackShooter, WizardMonkey | 24 | 11 | 13 | 45.83% | 0.40% | 25.90% |
Alchemist, GlueGunner, NinjaMonkey | 28 | 12 | 16 | 42.86% | 0.46% | 24.53% |
SniperMonkey, SpikeFactory, WizardMonkey | 28 | 12 | 16 | 42.86% | 0.46% | 24.53% |
Alchemist, BananaFarm, NinjaMonkey | 29 | 12 | 17 | 41.38% | 0.48% | 23.45% |
BananaFarm, DartlingGunner, SuperMonkey | 31 | 12 | 19 | 38.71% | 0.51% | 21.56% |
BananaFarm, IceMonkey, NinjaMonkey | 25 | 10 | 15 | 40.00% | 0.41% | 20.80% |
Druid, MonkeySub, SpikeFactory | 40 | 11 | 29 | 27.50% | 0.66% | 13.66% |
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CREATE VIEW bloonstone_quarry_loadouts AS WITH bloonstone_quarry AS (SELECT * FROM matches WHERE map = 'bloonstone_quarry') SELECT Loadout, Games, Wins, Losses, printf('%.2f%%', WR * 100) AS Winrate, printf('%.2f%%', PR * 100) AS Pickrate, printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS WinRate_LowerBound_95CI FROM (SELECT Loadout, Games, Wins, Losses, CAST(Wins AS REAL) / Games AS WR, CAST(Games AS REAL) / ( (SELECT COUNT(*) FROM bloonstone_quarry) * 2) AS PR FROM (SELECT Loadout, SUM(Win) + SUM(NOT Win) AS Games, SUM(Win) AS Wins, SUM(NOT Win) AS Losses FROM (SELECT printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout, playerLeftWin AS Win FROM bloonstone_quarry UNION ALL SELECT printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout, NOT playerLeftWin AS Win FROM bloonstone_quarry) GROUP BY Loadout) WHERE Wins >= 10 AND Losses >= 10) WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(WinRate_LowerBound_95CI) = 6 ORDER BY WinRate_LowerBound_95CI DESC;