castle_ruins_hero_loadouts (view)
18 rows
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Suggested facets: Hero, Loadout, Games, Wins, Losses, Winrate, Pickrate, Winrate_LowerBound_95CI
Hero | Loadout | Games | Wins | Losses | Winrate | Pickrate | Winrate_LowerBound_95CI |
---|---|---|---|---|---|---|---|
Benjamin | DartlingGunner, MonkeyVillage, SuperMonkey | 77 | 54 | 23 | 70.13% | 1.95% | 59.91% |
Obyn | BananaFarm, Druid, MonkeySub | 253 | 153 | 100 | 60.47% | 6.40% | 54.45% |
Jericho | BananaFarm, EngineerMonkey, MonkeyAce | 154 | 93 | 61 | 60.39% | 3.90% | 52.66% |
Etienne_Bee | BananaFarm, BoomerangMonkey, NinjaMonkey | 31 | 21 | 10 | 67.74% | 0.78% | 51.29% |
PatFusty_Snowman | BananaFarm, DartlingGunner, IceMonkey | 45 | 29 | 16 | 64.44% | 1.14% | 50.46% |
Gwendolin_Science | GlueGunner, HeliPilot, MonkeyVillage | 119 | 69 | 50 | 57.98% | 3.01% | 49.11% |
Etienne | BananaFarm, DartMonkey, GlueGunner | 79 | 45 | 34 | 56.96% | 2.00% | 46.04% |
Gwendolin_Science | DartMonkey, GlueGunner, MonkeyVillage | 40 | 24 | 16 | 60.00% | 1.01% | 44.82% |
Quincy | BananaFarm, TackShooter, WizardMonkey | 54 | 29 | 25 | 53.70% | 1.37% | 40.40% |
Adora_Fateweaver | BananaFarm, EngineerMonkey, MonkeyAce | 26 | 15 | 11 | 57.69% | 0.66% | 38.70% |
Ezili | BananaFarm, BombShooter, WizardMonkey | 36 | 19 | 17 | 52.78% | 0.91% | 36.47% |
Jericho | BananaFarm, TackShooter, WizardMonkey | 45 | 20 | 25 | 44.44% | 1.14% | 29.93% |
Benjamin | BananaFarm, DartlingGunner, SuperMonkey | 63 | 26 | 37 | 41.27% | 1.59% | 29.11% |
Etienne | BananaFarm, SniperMonkey, TackShooter | 22 | 10 | 12 | 45.45% | 0.56% | 24.65% |
Etienne_Bee | GlueGunner, MonkeyVillage, TackShooter | 22 | 10 | 12 | 45.45% | 0.56% | 24.65% |
Quincy | BananaFarm, SniperMonkey, WizardMonkey | 22 | 10 | 12 | 45.45% | 0.56% | 24.65% |
Obyn | Druid, MonkeySub, SpikeFactory | 25 | 11 | 14 | 44.00% | 0.63% | 24.54% |
Gwendolin_Science | GlueGunner, MonkeyVillage, TackShooter | 47 | 18 | 29 | 38.30% | 1.19% | 24.40% |
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CREATE VIEW castle_ruins_hero_loadouts AS WITH castle_ruins AS (SELECT * FROM matches WHERE map = 'castle_ruins') SELECT Hero, Loadout, Games, Wins, Losses, printf('%.2f%%', WR * 100) AS Winrate, printf('%.2f%%', PR * 100) AS Pickrate, printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS Winrate_LowerBound_95CI FROM (SELECT Hero, Loadout, Games, Wins, Losses, CAST(Wins AS REAL) / Games AS WR, CAST(Games AS REAL) / ( (SELECT COUNT(*) FROM castle_ruins) * 2) AS PR FROM (SELECT Hero, Loadout, SUM(Wins) + SUM(NOT Wins) AS Games, SUM(Wins) AS Wins, SUM(NOT Wins) AS Losses FROM (SELECT lHero AS Hero, printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout, playerLeftWin AS Wins FROM castle_ruins UNION ALL SELECT rHero AS Hero, printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout, NOT playerLeftWin AS Wins FROM castle_ruins) GROUP BY Hero, Loadout) WHERE Wins >= 10 AND Losses >= 10) WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(Winrate_LowerBound_95CI) = 6 ORDER BY Winrate_LowerBound_95CI DESC;