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up_on_the_roof_loadouts (view)

27 rows

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Suggested facets: Games, Wins, Losses, Winrate, Pickrate

Loadout Games Wins Losses Winrate Pickrate WinRate_LowerBound_95CI
BananaFarm, DartMonkey, MortarMonkey 62 47 15 75.81% 1.35% 65.15%
HeliPilot, IceMonkey, SuperMonkey 115 82 33 71.30% 2.50% 63.04%
GlueGunner, MonkeyVillage, TackShooter 234 146 88 62.39% 5.10% 56.19%
MonkeyVillage, SniperMonkey, SuperMonkey 158 98 60 62.03% 3.44% 54.46%
DartlingGunner, MonkeyVillage, SuperMonkey 330 191 139 57.88% 7.19% 52.55%
IceMonkey, MonkeyVillage, SuperMonkey 144 82 62 56.94% 3.14% 48.86%
DartlingGunner, SpikeFactory, SuperMonkey 68 41 27 60.29% 1.48% 48.66%
DartMonkey, MonkeyVillage, SuperMonkey 34 22 12 64.71% 0.74% 48.64%
GlueGunner, HeliPilot, MonkeyVillage 98 57 41 58.16% 2.13% 48.40%
DartMonkey, GlueGunner, MonkeyVillage 142 78 64 54.93% 3.09% 46.75%
HeliPilot, MonkeyVillage, SuperMonkey 190 99 91 52.11% 4.14% 45.00%
IceMonkey, MonkeyVillage, TackShooter 42 24 18 57.14% 0.91% 42.18%
BananaFarm, SniperMonkey, WizardMonkey 63 33 30 52.38% 1.37% 40.05%
Alchemist, GlueGunner, NinjaMonkey 56 29 27 51.79% 1.22% 38.70%
Alchemist, BananaFarm, NinjaMonkey 35 19 16 54.29% 0.76% 37.78%
Alchemist, HeliPilot, NinjaMonkey 27 15 12 55.56% 0.59% 36.81%
BananaFarm, TackShooter, WizardMonkey 93 43 50 46.24% 2.03% 36.10%
Druid, SniperMonkey, SuperMonkey 28 15 13 53.57% 0.61% 35.10%
BananaFarm, Druid, MonkeySub 43 21 22 48.84% 0.94% 33.90%
BananaFarm, DartMonkey, GlueGunner 33 16 17 48.48% 0.72% 31.43%
GlueGunner, MonkeyVillage, SuperMonkey 40 18 22 45.00% 0.87% 29.58%
Alchemist, NinjaMonkey, SpikeFactory 38 17 21 44.74% 0.83% 28.93%
MonkeyVillage, SniperMonkey, TackShooter 24 11 13 45.83% 0.52% 25.90%
BombShooter, MonkeyVillage, SuperMonkey 27 12 15 44.44% 0.59% 25.70%
BananaFarm, DartlingGunner, SuperMonkey 40 16 24 40.00% 0.87% 24.82%
SniperMonkey, SpikeFactory, WizardMonkey 25 11 14 44.00% 0.54% 24.54%
BananaFarm, IceMonkey, SuperMonkey 30 12 18 40.00% 0.65% 22.47%

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CREATE VIEW up_on_the_roof_loadouts AS 
WITH up_on_the_roof AS
    (SELECT *
    FROM matches
    WHERE map = 'up_on_the_roof')
SELECT Loadout,
       Games,
       Wins,
       Losses,
       printf('%.2f%%', WR * 100)                                          AS Winrate,
       printf('%.2f%%', PR * 100)                                          AS Pickrate,
       printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS WinRate_LowerBound_95CI
FROM (SELECT Loadout,
             Games,
             Wins,
             Losses,
             CAST(Wins AS REAL) / Games AS WR,
             CAST(Games AS REAL) / (
                 (SELECT COUNT(*)
                  FROM up_on_the_roof) * 2)    AS PR
      FROM (SELECT Loadout,
                   SUM(Win) + SUM(NOT Win) AS Games,
                   SUM(Win)                AS Wins,
                   SUM(NOT Win)            AS Losses
            FROM (SELECT printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout,
                         playerLeftWin                       AS Win
                  FROM up_on_the_roof
                  UNION ALL
                  SELECT printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout,
                         NOT playerLeftWin                   AS Win
                  FROM up_on_the_roof)
            GROUP BY Loadout)
      WHERE Wins >= 10
        AND Losses >= 10)
WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(WinRate_LowerBound_95CI) = 6
ORDER BY WinRate_LowerBound_95CI DESC;
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