off_tide_loadouts (view)
44 rows
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Loadout | Games | Wins | Losses | Winrate | Pickrate | WinRate_LowerBound_95CI |
---|---|---|---|---|---|---|
BananaFarm, BoomerangMonkey, MortarMonkey | 93 | 64 | 29 | 68.82% | 1.34% | 59.40% |
BananaFarm, BoomerangMonkey, IceMonkey | 81 | 56 | 25 | 69.14% | 1.17% | 59.08% |
BananaFarm, MortarMonkey, TackShooter | 361 | 227 | 134 | 62.88% | 5.22% | 57.90% |
BananaFarm, BombShooter, WizardMonkey | 197 | 124 | 73 | 62.94% | 2.85% | 56.20% |
BananaFarm, DartMonkey, GlueGunner | 175 | 110 | 65 | 62.86% | 2.53% | 55.70% |
BananaFarm, DartMonkey, WizardMonkey | 39 | 27 | 12 | 69.23% | 0.56% | 54.75% |
BananaFarm, BoomerangMonkey, NinjaMonkey | 329 | 196 | 133 | 59.57% | 4.76% | 54.27% |
BananaFarm, DartMonkey, MortarMonkey | 84 | 54 | 30 | 64.29% | 1.21% | 54.04% |
BananaFarm, BoomerangMonkey, MonkeyAce | 43 | 28 | 15 | 65.12% | 0.62% | 50.87% |
BananaFarm, BoomerangMonkey, SpikeFactory | 315 | 176 | 139 | 55.87% | 4.55% | 50.39% |
BananaFarm, DartlingGunner, IceMonkey | 85 | 51 | 34 | 60.00% | 1.23% | 49.59% |
BananaFarm, EngineerMonkey, MonkeyAce | 181 | 101 | 80 | 55.80% | 2.62% | 48.57% |
DartlingGunner, MonkeyVillage, SuperMonkey | 59 | 36 | 23 | 61.02% | 0.85% | 48.57% |
BananaFarm, BoomerangMonkey, WizardMonkey | 29 | 19 | 10 | 65.52% | 0.42% | 48.22% |
BananaFarm, TackShooter, WizardMonkey | 684 | 351 | 333 | 51.32% | 9.89% | 47.57% |
BananaFarm, IceMonkey, WizardMonkey | 75 | 44 | 31 | 58.67% | 1.08% | 47.52% |
HeliPilot, IceMonkey, SuperMonkey | 42 | 26 | 16 | 61.90% | 0.61% | 47.22% |
DartMonkey, GlueGunner, MonkeyVillage | 45 | 27 | 18 | 60.00% | 0.65% | 45.69% |
BananaFarm, BoomerangMonkey, EngineerMonkey | 142 | 76 | 66 | 53.52% | 2.05% | 45.32% |
DartlingGunner, SpikeFactory, SuperMonkey | 29 | 18 | 11 | 62.07% | 0.42% | 44.41% |
BananaFarm, BombShooter, MortarMonkey | 70 | 38 | 32 | 54.29% | 1.01% | 42.62% |
BananaFarm, GlueGunner, TackShooter | 81 | 42 | 39 | 51.85% | 1.17% | 40.97% |
BananaFarm, BoomerangMonkey, GlueGunner | 31 | 18 | 13 | 58.06% | 0.45% | 40.69% |
BananaFarm, SniperMonkey, TackShooter | 55 | 29 | 26 | 52.73% | 0.80% | 39.53% |
BananaFarm, DartMonkey, SpikeFactory | 52 | 27 | 25 | 51.92% | 0.75% | 38.34% |
BananaFarm, BombShooter, SpikeFactory | 162 | 73 | 89 | 45.06% | 2.34% | 37.40% |
BananaFarm, BombShooter, MonkeySub | 60 | 30 | 30 | 50.00% | 0.87% | 37.35% |
BananaFarm, NinjaMonkey, WizardMonkey | 67 | 33 | 34 | 49.25% | 0.97% | 37.28% |
Alchemist, BananaFarm, NinjaMonkey | 76 | 36 | 40 | 47.37% | 1.10% | 36.14% |
GlueGunner, MonkeyVillage, TackShooter | 230 | 97 | 133 | 42.17% | 3.33% | 35.79% |
IceMonkey, MonkeyVillage, NinjaMonkey | 59 | 28 | 31 | 47.46% | 0.85% | 34.72% |
BananaFarm, SniperMonkey, WizardMonkey | 61 | 28 | 33 | 45.90% | 0.88% | 33.40% |
BananaFarm, IceMonkey, TackShooter | 51 | 24 | 27 | 47.06% | 0.74% | 33.36% |
IceMonkey, MonkeyVillage, TackShooter | 44 | 21 | 23 | 47.73% | 0.64% | 32.97% |
Alchemist, IceMonkey, NinjaMonkey | 25 | 13 | 12 | 52.00% | 0.36% | 32.42% |
GlueGunner, HeliPilot, MonkeyVillage | 69 | 30 | 39 | 43.48% | 1.00% | 31.78% |
BananaFarm, Druid, MonkeySub | 94 | 39 | 55 | 41.49% | 1.36% | 31.53% |
SniperMonkey, TackShooter, WizardMonkey | 35 | 16 | 19 | 45.71% | 0.51% | 29.21% |
BananaFarm, IceMonkey, SuperMonkey | 37 | 16 | 21 | 43.24% | 0.53% | 27.28% |
BananaFarm, DartlingGunner, SuperMonkey | 40 | 17 | 23 | 42.50% | 0.58% | 27.18% |
BombShooter, MonkeyVillage, SpikeFactory | 33 | 14 | 19 | 42.42% | 0.48% | 25.56% |
BananaFarm, BoomerangMonkey, SuperMonkey | 28 | 12 | 16 | 42.86% | 0.40% | 24.53% |
SpikeFactory, TackShooter, WizardMonkey | 32 | 12 | 20 | 37.50% | 0.46% | 20.73% |
BananaFarm, BoomerangMonkey, SniperMonkey | 30 | 11 | 19 | 36.67% | 0.43% | 19.42% |
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CREATE VIEW off_tide_loadouts AS WITH off_tide AS (SELECT * FROM matches WHERE map = 'off_tide') SELECT Loadout, Games, Wins, Losses, printf('%.2f%%', WR * 100) AS Winrate, printf('%.2f%%', PR * 100) AS Pickrate, printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS WinRate_LowerBound_95CI FROM (SELECT Loadout, Games, Wins, Losses, CAST(Wins AS REAL) / Games AS WR, CAST(Games AS REAL) / ( (SELECT COUNT(*) FROM off_tide) * 2) AS PR FROM (SELECT Loadout, SUM(Win) + SUM(NOT Win) AS Games, SUM(Win) AS Wins, SUM(NOT Win) AS Losses FROM (SELECT printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout, playerLeftWin AS Win FROM off_tide UNION ALL SELECT printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout, NOT playerLeftWin AS Win FROM off_tide) GROUP BY Loadout) WHERE Wins >= 10 AND Losses >= 10) WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(WinRate_LowerBound_95CI) = 6 ORDER BY WinRate_LowerBound_95CI DESC;