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bloonstone_quarry_hero_loadouts (view)

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Suggested facets: Hero, Loadout, Games, Wins, Losses

Hero Loadout Games Wins Losses Winrate Pickrate Winrate_LowerBound_95CI
Jericho BananaFarm, IceMonkey, MonkeySub 341 223 118 65.40% 5.49% 60.35%
Churchill_Sentai BananaFarm, IceMonkey, MonkeySub 364 228 136 62.64% 5.87% 57.67%
PatFusty_Snowman IceMonkey, MonkeyVillage, NinjaMonkey 43 30 13 69.77% 0.69% 56.04%
Bonnie Alchemist, MonkeyBuccaneer, SpikeFactory 325 187 138 57.54% 5.24% 52.16%
PatFusty_Snowman BananaFarm, DartlingGunner, IceMonkey 62 39 23 62.90% 1.00% 50.88%
PatFusty_Snowman IceMonkey, MonkeyVillage, TackShooter 61 38 23 62.30% 0.98% 50.13%
Obyn BananaFarm, Druid, MonkeySub 154 89 65 57.79% 2.48% 49.99%
Etienne_Bee BananaFarm, BoomerangMonkey, SpikeFactory 32 21 11 65.63% 0.52% 49.17%
Benjamin DartlingGunner, MonkeyVillage, SuperMonkey 77 44 33 57.14% 1.24% 46.09%
PatFusty_Snowman DartlingGunner, IceMonkey, MonkeyVillage 43 26 17 60.47% 0.69% 45.85%
Etienne_Bee BananaFarm, BoomerangMonkey, NinjaMonkey 32 20 12 62.50% 0.52% 45.73%
Etienne_Bee BananaFarm, IceMonkey, MonkeySub 67 38 29 56.72% 1.08% 44.85%
Jericho BananaFarm, BombShooter, MonkeySub 36 21 15 58.33% 0.58% 42.23%
Churchill_Sentai BananaFarm, BombShooter, MonkeySub 35 20 15 57.14% 0.56% 40.75%
Quincy_Cyber BananaFarm, IceMonkey, MonkeySub 33 19 14 57.58% 0.53% 40.71%
Ezili BananaFarm, NinjaMonkey, WizardMonkey 37 20 17 54.05% 0.60% 38.00%
Gwendolin_Science GlueGunner, MonkeyVillage, TackShooter 76 37 39 48.68% 1.22% 37.45%
Bonnie BombShooter, MonkeySub, SpikeFactory 31 17 14 54.84% 0.50% 37.32%
Jericho_Highwayman BananaFarm, IceMonkey, MonkeySub 47 24 23 51.06% 0.76% 36.77%
Ezili_SmudgeCat DartMonkey, MonkeySub, NinjaMonkey 25 14 11 56.00% 0.40% 36.54%
Quincy_Cyber BananaFarm, BombShooter, SniperMonkey 30 16 14 53.33% 0.48% 35.48%
Quincy BananaFarm, TackShooter, WizardMonkey 61 28 33 45.90% 0.98% 33.40%
Churchill BananaFarm, IceMonkey, MonkeySub 77 33 44 42.86% 1.24% 31.80%
PatFusty_Snowman Druid, IceMonkey, NinjaMonkey 23 12 11 52.17% 0.37% 31.76%
Bonnie DartlingGunner, SpikeFactory, SuperMonkey 43 20 23 46.51% 0.69% 31.60%
Obyn_Ocean Alchemist, IceMonkey, NinjaMonkey 32 15 17 46.88% 0.52% 29.58%
Bonnie BombShooter, MonkeyVillage, SpikeFactory 28 13 15 46.43% 0.45% 27.96%
PatFusty_Snowman BananaFarm, IceMonkey, MonkeySub 21 10 11 47.62% 0.34% 26.26%
PatFusty_Snowman HeliPilot, IceMonkey, SuperMonkey 21 10 11 47.62% 0.34% 26.26%
Quincy Alchemist, MonkeyBuccaneer, SpikeFactory 21 10 11 47.62% 0.34% 26.26%
Etienne MonkeyVillage, SniperMonkey, TackShooter 24 11 13 45.83% 0.39% 25.90%
Adora MonkeyVillage, SniperMonkey, SuperMonkey 22 10 12 45.45% 0.35% 24.65%
Adora IceMonkey, MonkeyVillage, SuperMonkey 24 10 14 41.67% 0.39% 21.94%
Quincy_Cyber BananaFarm, TackShooter, WizardMonkey 25 10 15 40.00% 0.40% 20.80%
Etienne EngineerMonkey, TackShooter, WizardMonkey 33 12 21 36.36% 0.53% 19.95%

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CREATE VIEW bloonstone_quarry_hero_loadouts AS 
WITH bloonstone_quarry AS
    (SELECT *
    FROM matches
    WHERE map = 'bloonstone_quarry')
SELECT Hero,
       Loadout,
       Games,
       Wins,
       Losses,
       printf('%.2f%%', WR * 100)                                          AS Winrate,
       printf('%.2f%%', PR * 100)                                          AS Pickrate,
       printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS Winrate_LowerBound_95CI
FROM (SELECT Hero,
             Loadout,
             Games,
             Wins,
             Losses,
             CAST(Wins AS REAL) / Games AS WR,
             CAST(Games AS REAL) / (
                 (SELECT COUNT(*)
                  FROM bloonstone_quarry) * 2)    AS PR
      FROM (SELECT Hero,
                   Loadout,
                   SUM(Wins) + SUM(NOT Wins) AS Games,
                   SUM(Wins)                 AS Wins,
                   SUM(NOT Wins)             AS Losses
            FROM (SELECT lHero                               AS Hero,
                         printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout,
                         playerLeftWin                       AS Wins
                  FROM bloonstone_quarry
                  UNION ALL
                  SELECT rHero                               AS Hero,
                         printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout,
                         NOT playerLeftWin                   AS Wins
                  FROM bloonstone_quarry)
            GROUP BY Hero,
                     Loadout)
      WHERE Wins >= 10
        AND Losses >= 10)
WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(Winrate_LowerBound_95CI) = 6
ORDER BY Winrate_LowerBound_95CI DESC;
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