castle_ruins_hero_loadouts (view)
15 rows
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Suggested facets: Hero, Loadout, Wins, Losses
Hero | Loadout | Games | Wins | Losses | Winrate | Pickrate | Winrate_LowerBound_95CI |
---|---|---|---|---|---|---|---|
Etienne_Bee | BananaFarm, EngineerMonkey, MonkeyAce | 138 | 112 | 26 | 81.16% | 3.52% | 74.64% |
Quincy_Cyber | BananaFarm, TackShooter, WizardMonkey | 92 | 68 | 24 | 73.91% | 2.35% | 64.94% |
Jericho | BananaFarm, EngineerMonkey, MonkeyAce | 137 | 89 | 48 | 64.96% | 3.49% | 56.97% |
Benjamin | DartlingGunner, MonkeyVillage, SuperMonkey | 44 | 29 | 15 | 65.91% | 1.12% | 51.90% |
Obyn | BananaFarm, Druid, MonkeySub | 372 | 200 | 172 | 53.76% | 9.49% | 48.70% |
Jericho | BananaFarm, TackShooter, WizardMonkey | 71 | 39 | 32 | 54.93% | 1.81% | 43.36% |
PatFusty_Snowman | BananaFarm, DartlingGunner, IceMonkey | 60 | 33 | 27 | 55.00% | 1.53% | 42.41% |
Quincy | BananaFarm, MonkeySub, TackShooter | 36 | 21 | 15 | 58.33% | 0.92% | 42.23% |
Ezili | BananaFarm, NinjaMonkey, WizardMonkey | 70 | 36 | 34 | 51.43% | 1.79% | 39.72% |
Quincy | BananaFarm, TackShooter, WizardMonkey | 102 | 50 | 52 | 49.02% | 2.60% | 39.32% |
Quincy_Cyber | BananaFarm, MortarMonkey, TackShooter | 27 | 14 | 13 | 51.85% | 0.69% | 33.00% |
Etienne_Bee | BananaFarm, BoomerangMonkey, NinjaMonkey | 55 | 25 | 30 | 45.45% | 1.40% | 32.29% |
Quincy_Cyber | BananaFarm, SniperMonkey, TackShooter | 31 | 15 | 16 | 48.39% | 0.79% | 30.79% |
Etienne_Bee | BananaFarm, BoomerangMonkey, EngineerMonkey | 40 | 17 | 23 | 42.50% | 1.02% | 27.18% |
Gwendolin_Science | GlueGunner, MonkeyVillage, TackShooter | 41 | 14 | 27 | 34.15% | 1.05% | 19.63% |
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CREATE VIEW castle_ruins_hero_loadouts AS WITH castle_ruins AS (SELECT * FROM matches WHERE map = 'castle_ruins') SELECT Hero, Loadout, Games, Wins, Losses, printf('%.2f%%', WR * 100) AS Winrate, printf('%.2f%%', PR * 100) AS Pickrate, printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS Winrate_LowerBound_95CI FROM (SELECT Hero, Loadout, Games, Wins, Losses, CAST(Wins AS REAL) / Games AS WR, CAST(Games AS REAL) / ( (SELECT COUNT(*) FROM castle_ruins) * 2) AS PR FROM (SELECT Hero, Loadout, SUM(Wins) + SUM(NOT Wins) AS Games, SUM(Wins) AS Wins, SUM(NOT Wins) AS Losses FROM (SELECT lHero AS Hero, printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout, playerLeftWin AS Wins FROM castle_ruins UNION ALL SELECT rHero AS Hero, printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout, NOT playerLeftWin AS Wins FROM castle_ruins) GROUP BY Hero, Loadout) WHERE Wins >= 10 AND Losses >= 10) WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(Winrate_LowerBound_95CI) = 6 ORDER BY Winrate_LowerBound_95CI DESC;