off_tide_loadouts (view)
43 rows
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Suggested facets: Wins, Losses
Loadout | Games | Wins | Losses | Winrate | Pickrate | WinRate_LowerBound_95CI |
---|---|---|---|---|---|---|
BananaFarm, EngineerMonkey, MonkeyAce | 172 | 114 | 58 | 66.28% | 2.96% | 59.21% |
BananaFarm, DartlingGunner, IceMonkey | 383 | 244 | 139 | 63.71% | 6.59% | 58.89% |
BananaFarm, BoomerangMonkey, MortarMonkey | 117 | 78 | 39 | 66.67% | 2.01% | 58.12% |
BananaFarm, MortarMonkey, TackShooter | 150 | 94 | 56 | 62.67% | 2.58% | 54.93% |
BananaFarm, TackShooter, WizardMonkey | 729 | 407 | 322 | 55.83% | 12.55% | 52.23% |
BananaFarm, BoomerangMonkey, SpikeFactory | 200 | 116 | 84 | 58.00% | 3.44% | 51.16% |
DartlingGunner, MonkeyVillage, SuperMonkey | 111 | 66 | 45 | 59.46% | 1.91% | 50.33% |
BananaFarm, BoomerangMonkey, NinjaMonkey | 207 | 117 | 90 | 56.52% | 3.56% | 49.77% |
BananaFarm, DartlingGunner, NinjaMonkey | 72 | 43 | 29 | 59.72% | 1.24% | 48.39% |
BananaFarm, BombShooter, SpikeFactory | 52 | 31 | 21 | 59.62% | 0.90% | 46.28% |
BananaFarm, NinjaMonkey, WizardMonkey | 89 | 50 | 39 | 56.18% | 1.53% | 45.87% |
BananaFarm, HeliPilot, IceMonkey | 37 | 22 | 15 | 59.46% | 0.64% | 43.64% |
BananaFarm, BombShooter, WizardMonkey | 119 | 62 | 57 | 52.10% | 2.05% | 43.13% |
GlueGunner, MonkeyVillage, TackShooter | 207 | 102 | 105 | 49.28% | 3.56% | 42.46% |
BananaFarm, GlueGunner, TackShooter | 43 | 24 | 19 | 55.81% | 0.74% | 40.97% |
BananaFarm, BoomerangMonkey, IceMonkey | 44 | 24 | 20 | 54.55% | 0.76% | 39.83% |
BananaFarm, IceMonkey, WizardMonkey | 32 | 18 | 14 | 56.25% | 0.55% | 39.06% |
BananaFarm, DartMonkey, SpikeFactory | 24 | 14 | 10 | 58.33% | 0.41% | 38.61% |
BananaFarm, BoomerangMonkey, EngineerMonkey | 70 | 34 | 36 | 48.57% | 1.21% | 36.86% |
BananaFarm, IceMonkey, NinjaMonkey | 68 | 33 | 35 | 48.53% | 1.17% | 36.65% |
IceMonkey, MonkeyVillage, NinjaMonkey | 23 | 13 | 10 | 56.52% | 0.40% | 36.26% |
SpikeFactory, TackShooter, WizardMonkey | 23 | 13 | 10 | 56.52% | 0.40% | 36.26% |
BananaFarm, SniperMonkey, WizardMonkey | 72 | 32 | 40 | 44.44% | 1.24% | 32.97% |
Alchemist, BananaFarm, NinjaMonkey | 52 | 24 | 28 | 46.15% | 0.90% | 32.60% |
IceMonkey, SniperMonkey, SuperMonkey | 23 | 12 | 11 | 52.17% | 0.40% | 31.76% |
HeliPilot, IceMonkey, MonkeyVillage | 54 | 24 | 30 | 44.44% | 0.93% | 31.19% |
BananaFarm, BoomerangMonkey, WizardMonkey | 34 | 16 | 18 | 47.06% | 0.59% | 30.28% |
EngineerMonkey, TackShooter, WizardMonkey | 29 | 14 | 15 | 48.28% | 0.50% | 30.09% |
BananaFarm, SniperMonkey, TackShooter | 62 | 26 | 36 | 41.94% | 1.07% | 29.65% |
BananaFarm, NinjaMonkey, TackShooter | 32 | 15 | 17 | 46.88% | 0.55% | 29.58% |
Alchemist, IceMonkey, NinjaMonkey | 27 | 13 | 14 | 48.15% | 0.46% | 29.30% |
BananaFarm, Druid, MonkeySub | 41 | 18 | 23 | 43.90% | 0.71% | 28.71% |
BananaFarm, DartMonkey, MortarMonkey | 33 | 15 | 18 | 45.45% | 0.57% | 28.47% |
GlueGunner, SniperMonkey, WizardMonkey | 20 | 10 | 10 | 50.00% | 0.34% | 28.09% |
SniperMonkey, TackShooter, WizardMonkey | 40 | 17 | 23 | 42.50% | 0.69% | 27.18% |
BananaFarm, DartlingGunner, GlueGunner | 21 | 10 | 11 | 47.62% | 0.36% | 26.26% |
BoomerangMonkey, NinjaMonkey, SniperMonkey | 22 | 10 | 12 | 45.45% | 0.38% | 24.65% |
BananaFarm, DartlingGunner, WizardMonkey | 25 | 11 | 14 | 44.00% | 0.43% | 24.54% |
BananaFarm, MonkeySub, TackShooter | 23 | 10 | 13 | 43.48% | 0.40% | 23.22% |
BananaFarm, DartlingGunner, SuperMonkey | 25 | 10 | 15 | 40.00% | 0.43% | 20.80% |
BananaFarm, IceMonkey, SuperMonkey | 35 | 11 | 24 | 31.43% | 0.60% | 16.05% |
BananaFarm, IceMonkey, MonkeySub | 54 | 15 | 39 | 27.78% | 0.93% | 15.83% |
SniperMonkey, SpikeFactory, TackShooter | 33 | 10 | 23 | 30.30% | 0.57% | 14.62% |
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CREATE VIEW off_tide_loadouts AS WITH off_tide AS (SELECT * FROM matches WHERE map = 'off_tide') SELECT Loadout, Games, Wins, Losses, printf('%.2f%%', WR * 100) AS Winrate, printf('%.2f%%', PR * 100) AS Pickrate, printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS WinRate_LowerBound_95CI FROM (SELECT Loadout, Games, Wins, Losses, CAST(Wins AS REAL) / Games AS WR, CAST(Games AS REAL) / ( (SELECT COUNT(*) FROM off_tide) * 2) AS PR FROM (SELECT Loadout, SUM(Win) + SUM(NOT Win) AS Games, SUM(Win) AS Wins, SUM(NOT Win) AS Losses FROM (SELECT printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout, playerLeftWin AS Win FROM off_tide UNION ALL SELECT printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout, NOT playerLeftWin AS Win FROM off_tide) GROUP BY Loadout) WHERE Wins >= 10 AND Losses >= 10) WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(WinRate_LowerBound_95CI) = 6 ORDER BY WinRate_LowerBound_95CI DESC;