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bloonstone_quarry_loadouts (view)

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Suggested facets: Wins, Losses

Loadout Games Wins Losses Winrate Pickrate WinRate_LowerBound_95CI
BananaFarm, BoomerangMonkey, MonkeySub 60 43 17 71.67% 0.96% 60.26%
BananaFarm, DartlingGunner, IceMonkey 69 46 23 66.67% 1.10% 55.54%
Alchemist, MonkeyBuccaneer, SpikeFactory 305 184 121 60.33% 4.86% 54.84%
BananaFarm, IceMonkey, MonkeySub 602 347 255 57.64% 9.59% 53.69%
MonkeyVillage, SniperMonkey, SuperMonkey 63 40 23 63.49% 1.00% 51.60%
BananaFarm, BombShooter, MonkeySub 109 66 43 60.55% 1.74% 51.38%
IceMonkey, MonkeyVillage, TackShooter 62 39 23 62.90% 0.99% 50.88%
BananaFarm, BoomerangMonkey, WizardMonkey 43 28 15 65.12% 0.69% 50.87%
BananaFarm, BoomerangMonkey, MortarMonkey 38 25 13 65.79% 0.61% 50.71%
EngineerMonkey, MonkeyVillage, SpikeFactory 33 22 11 66.67% 0.53% 50.58%
DartlingGunner, MonkeyVillage, SuperMonkey 261 146 115 55.94% 4.16% 49.92%
BombShooter, MonkeySub, SpikeFactory 31 20 11 64.52% 0.49% 47.67%
IceMonkey, MonkeyVillage, NinjaMonkey 73 42 31 57.53% 1.16% 46.20%
HeliPilot, IceMonkey, MonkeyVillage 202 107 95 52.97% 3.22% 46.09%
BananaFarm, DartlingGunner, NinjaMonkey 66 38 28 57.58% 1.05% 45.65%
BananaFarm, Druid, MonkeySub 66 38 28 57.58% 1.05% 45.65%
DartlingGunner, Druid, SpikeFactory 40 24 16 60.00% 0.64% 44.82%
BananaFarm, DartlingGunner, SuperMonkey 48 28 20 58.33% 0.76% 44.39%
BananaFarm, TackShooter, WizardMonkey 249 123 126 49.40% 3.97% 43.19%
DartMonkey, SniperMonkey, SpikeFactory 28 17 11 60.71% 0.45% 42.62%
DartlingGunner, Druid, MonkeyVillage 28 17 11 60.71% 0.45% 42.62%
DartMonkey, MonkeyVillage, SuperMonkey 37 21 16 56.76% 0.59% 40.79%
BananaFarm, BombShooter, WizardMonkey 29 17 12 58.62% 0.46% 40.70%
BananaFarm, BombShooter, SpikeFactory 50 27 23 54.00% 0.80% 40.19%
Alchemist, DartlingGunner, SpikeFactory 40 22 18 55.00% 0.64% 39.58%
BoomerangMonkey, MonkeyVillage, SpikeFactory 24 14 10 58.33% 0.38% 38.61%
BananaFarm, EngineerMonkey, SuperMonkey 31 17 14 54.84% 0.49% 37.32%
DartMonkey, IceMonkey, MonkeyVillage 29 16 13 55.17% 0.46% 37.07%
BananaFarm, HeliPilot, IceMonkey 27 15 12 55.56% 0.43% 36.81%
BananaFarm, NinjaMonkey, WizardMonkey 37 19 18 51.35% 0.59% 35.25%
DartlingGunner, SpikeFactory, SuperMonkey 35 18 17 51.43% 0.56% 34.87%
BananaFarm, SniperMonkey, TackShooter 33 17 16 51.52% 0.53% 34.46%
SniperMonkey, SpikeFactory, WizardMonkey 41 20 21 48.78% 0.65% 33.48%
BananaFarm, SniperMonkey, WizardMonkey 87 38 49 43.68% 1.39% 33.26%
BananaFarm, BoomerangMonkey, SpikeFactory 47 22 25 46.81% 0.75% 32.54%
IceMonkey, MonkeyVillage, SuperMonkey 25 13 12 52.00% 0.40% 32.42%
EngineerMonkey, TackShooter, WizardMonkey 21 11 10 52.38% 0.33% 31.02%
BananaFarm, DartMonkey, SpikeFactory 26 13 13 50.00% 0.41% 30.78%
GlueGunner, MonkeyVillage, TackShooter 77 32 45 41.56% 1.23% 30.55%
BananaFarm, BoomerangMonkey, NinjaMonkey 50 22 28 44.00% 0.80% 30.24%
MonkeySub, MonkeyVillage, SuperMonkey 81 32 49 39.51% 1.29% 28.86%
DartlingGunner, SniperMonkey, SpikeFactory 33 15 18 45.45% 0.53% 28.47%
Alchemist, IceMonkey, NinjaMonkey 36 16 20 44.44% 0.57% 28.21%
GlueGunner, MonkeySub, WizardMonkey 21 10 11 47.62% 0.33% 26.26%
DartlingGunner, EngineerMonkey, SpikeFactory 33 14 19 42.42% 0.53% 25.56%
Druid, SniperMonkey, WizardMonkey 28 12 16 42.86% 0.45% 24.53%
DartlingGunner, IceMonkey, MonkeyVillage 23 10 13 43.48% 0.37% 23.22%
MonkeySub, SpikeFactory, SuperMonkey 34 13 21 38.24% 0.54% 21.90%
BoomerangMonkey, MonkeyBuccaneer, SpikeFactory 25 10 15 40.00% 0.40% 20.80%
SniperMonkey, SpikeFactory, TackShooter 29 11 18 37.93% 0.46% 20.27%

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CREATE VIEW bloonstone_quarry_loadouts AS 
WITH bloonstone_quarry AS
    (SELECT *
    FROM matches
    WHERE map = 'bloonstone_quarry')
SELECT Loadout,
       Games,
       Wins,
       Losses,
       printf('%.2f%%', WR * 100)                                          AS Winrate,
       printf('%.2f%%', PR * 100)                                          AS Pickrate,
       printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS WinRate_LowerBound_95CI
FROM (SELECT Loadout,
             Games,
             Wins,
             Losses,
             CAST(Wins AS REAL) / Games AS WR,
             CAST(Games AS REAL) / (
                 (SELECT COUNT(*)
                  FROM bloonstone_quarry) * 2)    AS PR
      FROM (SELECT Loadout,
                   SUM(Win) + SUM(NOT Win) AS Games,
                   SUM(Win)                AS Wins,
                   SUM(NOT Win)            AS Losses
            FROM (SELECT printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout,
                         playerLeftWin                       AS Win
                  FROM bloonstone_quarry
                  UNION ALL
                  SELECT printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout,
                         NOT playerLeftWin                   AS Win
                  FROM bloonstone_quarry)
            GROUP BY Loadout)
      WHERE Wins >= 10
        AND Losses >= 10)
WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(WinRate_LowerBound_95CI) = 6
ORDER BY WinRate_LowerBound_95CI DESC;
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