off_tide_loadouts (view)
38 rows
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Suggested facets: Games, Wins, Losses, Pickrate
Loadout | Games | Wins | Losses | Winrate | Pickrate | WinRate_LowerBound_95CI |
---|---|---|---|---|---|---|
BananaFarm, BoomerangMonkey, MortarMonkey | 120 | 86 | 34 | 71.67% | 1.90% | 63.60% |
BananaFarm, EngineerMonkey, WizardMonkey | 50 | 37 | 13 | 74.00% | 0.79% | 61.84% |
BananaFarm, IceMonkey, NinjaMonkey | 56 | 41 | 15 | 73.21% | 0.89% | 61.62% |
BananaFarm, DartlingGunner, IceMonkey | 265 | 176 | 89 | 66.42% | 4.19% | 60.73% |
BananaFarm, BoomerangMonkey, IceMonkey | 39 | 27 | 12 | 69.23% | 0.62% | 54.75% |
BananaFarm, TackShooter, WizardMonkey | 1513 | 850 | 663 | 56.18% | 23.92% | 53.68% |
BananaFarm, BoomerangMonkey, SpikeFactory | 132 | 81 | 51 | 61.36% | 2.09% | 53.06% |
BananaFarm, DartlingGunner, NinjaMonkey | 107 | 64 | 43 | 59.81% | 1.69% | 50.52% |
DartlingGunner, MonkeyVillage, SuperMonkey | 139 | 81 | 58 | 58.27% | 2.20% | 50.08% |
BananaFarm, BoomerangMonkey, NinjaMonkey | 138 | 76 | 62 | 55.07% | 2.18% | 46.77% |
BananaFarm, BoomerangMonkey, WizardMonkey | 81 | 46 | 35 | 56.79% | 1.28% | 46.00% |
BananaFarm, BombShooter, WizardMonkey | 82 | 46 | 36 | 56.10% | 1.30% | 45.36% |
BananaFarm, DartMonkey, GlueGunner | 27 | 17 | 10 | 62.96% | 0.43% | 44.75% |
BananaFarm, HeliPilot, IceMonkey | 78 | 43 | 35 | 55.13% | 1.23% | 44.09% |
BananaFarm, BoomerangMonkey, EngineerMonkey | 43 | 25 | 18 | 58.14% | 0.68% | 43.39% |
BananaFarm, BombShooter, TackShooter | 30 | 18 | 12 | 60.00% | 0.47% | 42.47% |
BananaFarm, SniperMonkey, TackShooter | 56 | 31 | 25 | 55.36% | 0.89% | 42.34% |
BoomerangMonkey, MonkeyVillage, SuperMonkey | 30 | 17 | 13 | 56.67% | 0.47% | 38.93% |
SniperMonkey, SpikeFactory, WizardMonkey | 26 | 15 | 11 | 57.69% | 0.41% | 38.70% |
BananaFarm, MortarMonkey, TackShooter | 159 | 73 | 86 | 45.91% | 2.51% | 38.17% |
BananaFarm, SniperMonkey, WizardMonkey | 67 | 33 | 34 | 49.25% | 1.06% | 37.28% |
DartlingGunner, Druid, SpikeFactory | 27 | 15 | 12 | 55.56% | 0.43% | 36.81% |
SniperMonkey, SpikeFactory, TackShooter | 25 | 14 | 11 | 56.00% | 0.40% | 36.54% |
IceMonkey, MonkeyVillage, NinjaMonkey | 50 | 25 | 25 | 50.00% | 0.79% | 36.14% |
EngineerMonkey, TackShooter, WizardMonkey | 30 | 16 | 14 | 53.33% | 0.47% | 35.48% |
HeliPilot, IceMonkey, MonkeyVillage | 59 | 28 | 31 | 47.46% | 0.93% | 34.72% |
Alchemist, BananaFarm, NinjaMonkey | 47 | 23 | 24 | 48.94% | 0.74% | 34.64% |
BananaFarm, BombShooter, SpikeFactory | 58 | 26 | 32 | 44.83% | 0.92% | 32.03% |
BananaFarm, BoomerangMonkey, SniperMonkey | 31 | 15 | 16 | 48.39% | 0.49% | 30.79% |
BananaFarm, DartlingGunner, SuperMonkey | 61 | 26 | 35 | 42.62% | 0.96% | 30.21% |
BananaFarm, DartMonkey, SpikeFactory | 35 | 16 | 19 | 45.71% | 0.55% | 29.21% |
GlueGunner, MonkeyVillage, TackShooter | 158 | 57 | 101 | 36.08% | 2.50% | 28.59% |
BananaFarm, NinjaMonkey, WizardMonkey | 56 | 23 | 33 | 41.07% | 0.89% | 28.19% |
BananaFarm, BoomerangMonkey, DartlingGunner | 24 | 11 | 13 | 45.83% | 0.38% | 25.90% |
DartlingGunner, IceMonkey, MonkeyVillage | 27 | 12 | 15 | 44.44% | 0.43% | 25.70% |
BananaFarm, EngineerMonkey, MonkeyAce | 59 | 21 | 38 | 35.59% | 0.93% | 23.38% |
BananaFarm, GlueGunner, TackShooter | 35 | 13 | 22 | 37.14% | 0.55% | 21.13% |
BananaFarm, NinjaMonkey, TackShooter | 29 | 10 | 19 | 34.48% | 0.46% | 17.18% |
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CREATE VIEW off_tide_loadouts AS WITH off_tide AS (SELECT * FROM matches WHERE map = 'off_tide') SELECT Loadout, Games, Wins, Losses, printf('%.2f%%', WR * 100) AS Winrate, printf('%.2f%%', PR * 100) AS Pickrate, printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS WinRate_LowerBound_95CI FROM (SELECT Loadout, Games, Wins, Losses, CAST(Wins AS REAL) / Games AS WR, CAST(Games AS REAL) / ( (SELECT COUNT(*) FROM off_tide) * 2) AS PR FROM (SELECT Loadout, SUM(Win) + SUM(NOT Win) AS Games, SUM(Win) AS Wins, SUM(NOT Win) AS Losses FROM (SELECT printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout, playerLeftWin AS Win FROM off_tide UNION ALL SELECT printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout, NOT playerLeftWin AS Win FROM off_tide) GROUP BY Loadout) WHERE Wins >= 10 AND Losses >= 10) WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(WinRate_LowerBound_95CI) = 6 ORDER BY WinRate_LowerBound_95CI DESC;