sands_of_time_loadouts (view)
43 rows
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Suggested facets: Losses
Loadout | Games | Wins | Losses | Winrate | Pickrate | WinRate_LowerBound_95CI |
---|---|---|---|---|---|---|
BananaFarm, DartlingGunner, IceMonkey | 171 | 113 | 58 | 66.08% | 2.79% | 58.99% |
DartlingGunner, Druid, SpikeFactory | 42 | 29 | 13 | 69.05% | 0.69% | 55.07% |
BananaFarm, Druid, MonkeySub | 418 | 249 | 169 | 59.57% | 6.83% | 54.86% |
BananaFarm, BoomerangMonkey, SniperMonkey | 47 | 32 | 15 | 68.09% | 0.77% | 54.76% |
BananaFarm, TackShooter, WizardMonkey | 377 | 223 | 154 | 59.15% | 6.16% | 54.19% |
BananaFarm, EngineerMonkey, MonkeyAce | 146 | 89 | 57 | 60.96% | 2.39% | 53.05% |
BananaFarm, DartlingGunner, NinjaMonkey | 100 | 61 | 39 | 61.00% | 1.63% | 51.44% |
DartlingGunner, IceMonkey, NinjaMonkey | 28 | 18 | 10 | 64.29% | 0.46% | 46.54% |
BananaFarm, EngineerMonkey, WizardMonkey | 80 | 45 | 35 | 56.25% | 1.31% | 45.38% |
BananaFarm, NinjaMonkey, WizardMonkey | 91 | 50 | 41 | 54.95% | 1.49% | 44.72% |
DartlingGunner, IceMonkey, MonkeyVillage | 46 | 27 | 19 | 58.70% | 0.75% | 44.47% |
BananaFarm, BoomerangMonkey, NinjaMonkey | 126 | 65 | 61 | 51.59% | 2.06% | 42.86% |
DartlingGunner, MonkeyVillage, SuperMonkey | 249 | 122 | 127 | 49.00% | 4.07% | 42.79% |
BananaFarm, MonkeySub, WizardMonkey | 28 | 17 | 11 | 60.71% | 0.46% | 42.62% |
BananaFarm, BoomerangMonkey, SpikeFactory | 40 | 23 | 17 | 57.50% | 0.65% | 42.18% |
HeliPilot, IceMonkey, SuperMonkey | 27 | 16 | 11 | 59.26% | 0.44% | 40.73% |
BananaFarm, BombShooter, WizardMonkey | 50 | 27 | 23 | 54.00% | 0.82% | 40.19% |
BananaFarm, IceMonkey, MonkeySub | 215 | 98 | 117 | 45.58% | 3.51% | 38.92% |
BoomerangMonkey, SniperMonkey, SuperMonkey | 26 | 15 | 11 | 57.69% | 0.42% | 38.70% |
SniperMonkey, SpikeFactory, TackShooter | 26 | 15 | 11 | 57.69% | 0.42% | 38.70% |
BananaFarm, BombShooter, MonkeySub | 65 | 33 | 32 | 50.77% | 1.06% | 38.62% |
BananaFarm, HeliPilot, IceMonkey | 43 | 23 | 20 | 53.49% | 0.70% | 38.58% |
BananaFarm, BoomerangMonkey, WizardMonkey | 61 | 31 | 30 | 50.82% | 1.00% | 38.27% |
BananaFarm, DartlingGunner, WizardMonkey | 29 | 16 | 13 | 55.17% | 0.47% | 37.07% |
HeliPilot, IceMonkey, MonkeyVillage | 111 | 50 | 61 | 45.05% | 1.81% | 35.79% |
GlueGunner, HeliPilot, MonkeyVillage | 39 | 20 | 19 | 51.28% | 0.64% | 35.59% |
DartlingGunner, Druid, MonkeyVillage | 33 | 17 | 16 | 51.52% | 0.54% | 34.46% |
Alchemist, MonkeyBuccaneer, SpikeFactory | 43 | 21 | 22 | 48.84% | 0.70% | 33.90% |
BananaFarm, SniperMonkey, TackShooter | 46 | 22 | 24 | 47.83% | 0.75% | 33.39% |
BananaFarm, SniperMonkey, WizardMonkey | 86 | 37 | 49 | 43.02% | 1.41% | 32.56% |
Alchemist, GlueGunner, NinjaMonkey | 23 | 12 | 11 | 52.17% | 0.38% | 31.76% |
BananaFarm, BoomerangMonkey, MonkeySub | 34 | 16 | 18 | 47.06% | 0.56% | 30.28% |
BananaFarm, DartlingGunner, SuperMonkey | 73 | 30 | 43 | 41.10% | 1.19% | 29.81% |
EngineerMonkey, MonkeyVillage, SpikeFactory | 33 | 15 | 18 | 45.45% | 0.54% | 28.47% |
EngineerMonkey, TackShooter, WizardMonkey | 33 | 15 | 18 | 45.45% | 0.54% | 28.47% |
GlueGunner, MonkeyVillage, TackShooter | 92 | 35 | 57 | 38.04% | 1.50% | 28.12% |
BoomerangMonkey, SniperMonkey, WizardMonkey | 20 | 10 | 10 | 50.00% | 0.33% | 28.09% |
DartMonkey, MonkeyVillage, SuperMonkey | 23 | 11 | 12 | 47.83% | 0.38% | 27.41% |
Druid, MonkeySub, SpikeFactory | 26 | 12 | 14 | 46.15% | 0.42% | 26.99% |
MonkeySub, MonkeyVillage, SuperMonkey | 48 | 19 | 29 | 39.58% | 0.78% | 25.75% |
DartMonkey, SniperMonkey, SpikeFactory | 30 | 13 | 17 | 43.33% | 0.49% | 25.60% |
BananaFarm, EngineerMonkey, SuperMonkey | 33 | 14 | 19 | 42.42% | 0.54% | 25.56% |
BananaFarm, IceMonkey, NinjaMonkey | 26 | 11 | 15 | 42.31% | 0.42% | 23.32% |
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CREATE VIEW sands_of_time_loadouts AS WITH sands_of_time AS (SELECT * FROM matches WHERE map = 'sands_of_time') SELECT Loadout, Games, Wins, Losses, printf('%.2f%%', WR * 100) AS Winrate, printf('%.2f%%', PR * 100) AS Pickrate, printf('%.2f%%', (WR - 1.96 * SQRT((WR * (1 - WR)) / Games)) * 100) AS WinRate_LowerBound_95CI FROM (SELECT Loadout, Games, Wins, Losses, CAST(Wins AS REAL) / Games AS WR, CAST(Games AS REAL) / ( (SELECT COUNT(*) FROM sands_of_time) * 2) AS PR FROM (SELECT Loadout, SUM(Win) + SUM(NOT Win) AS Games, SUM(Win) AS Wins, SUM(NOT Win) AS Losses FROM (SELECT printf('%s, %s, %s', lt1, lt2, lt3) AS Loadout, playerLeftWin AS Win FROM sands_of_time UNION ALL SELECT printf('%s, %s, %s', rt1, rt2, rt3) AS Loadout, NOT playerLeftWin AS Win FROM sands_of_time) GROUP BY Loadout) WHERE Wins >= 10 AND Losses >= 10) WHERE Wins >= 10 AND Losses >= 10 AND LENGTH(WinRate_LowerBound_95CI) = 6 ORDER BY WinRate_LowerBound_95CI DESC;